GloriousPtr / SpringArmComponent
Recreation of Unreal's Spring Arm Component in Unity.
☆48Updated 3 years ago
Alternatives and similar repositories for SpringArmComponent:
Users that are interested in SpringArmComponent are comparing it to the libraries listed below
- Unity package for converting Unreal Engine 4 materials☆25Updated 4 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆55Updated 3 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Environment Query System (EQS) for Unity☆47Updated last year
- Tree&Grass System for Unity URP.☆114Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Dynamic skydome for Unity3d☆43Updated 6 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆76Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆73Updated 5 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.☆36Updated 6 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆20Updated 6 months ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- HD Pipeline HairFX shader☆12Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Automated semi-procedural walking and running on uneven terrain☆92Updated 2 months ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- This project is designed as a general example/template to perform player physics synchronization over the network.☆24Updated 3 years ago
- A command-line parser for Unity 2019.3 and newer in the style of PlayerPrefs.☆58Updated 5 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Hex tile sampling test (Unity)☆33Updated 2 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago