NVIDIA-RTX / NRCLinks
Neural Radiance Cache (NRC) Library
☆40Updated 2 months ago
Alternatives and similar repositories for NRC
Users that are interested in NRC are comparing it to the libraries listed below
Sorting:
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆38Updated 4 months ago
- NVIDIA Neural Shading SDK☆229Updated 3 weeks ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆148Updated 3 weeks ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated last month
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 3 months ago
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- NVIDIA RTX Mega Geometry SDK☆191Updated 3 months ago
- ☆115Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- A wave-optical path tracer☆144Updated 3 months ago
- A simple interactive ray-tracing renderer.☆49Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 11 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last month
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19Updated 7 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆29Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- ☆164Updated 5 years ago
- Making it easier to work with slang in python☆112Updated 2 weeks ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆78Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- UCSD CSE 272 renderer☆105Updated this week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆90Updated 4 months ago
- ☆69Updated 6 months ago