NVIDIA-RTX / NRCLinks
Neural Radiance Cache (NRC) Library
☆33Updated 6 months ago
Alternatives and similar repositories for NRC
Users that are interested in NRC are comparing it to the libraries listed below
Sorting:
- NVIDIA Neural Shading SDK☆171Updated 2 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆64Updated 2 months ago
- ☆113Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- NVIDIA RTX Mega Geometry SDK☆136Updated last month
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆28Updated 3 weeks ago
- NVIDIA RTX Character Rendering SDK☆50Updated 6 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆17Updated 2 months ago
- ☆72Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 6 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆33Updated 3 months ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- Sandbox for graphics paper implementation☆236Updated last week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆173Updated 9 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Updated 11 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆51Updated 4 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 11 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- ☆160Updated 4 years ago
- ☆66Updated last month
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated 10 months ago
- ☆149Updated 5 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- ☆124Updated 9 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago