NVIDIA-RTX / RTX-KitLinks
Central landing page for Nvidia RTX Kit suite of neural rendering SDKs
☆59Updated 3 weeks ago
Alternatives and similar repositories for RTX-Kit
Users that are interested in RTX-Kit are comparing it to the libraries listed below
Sorting:
- NVIDIA RTX Character Rendering SDK☆45Updated 4 months ago
- Neural Radiance Cache (NRC) Library☆31Updated 4 months ago
- NVIDIA RTX Mega Geometry SDK☆132Updated 2 months ago
- NVIDIA Neural Shading SDK☆154Updated 3 weeks ago
- ☆113Updated last year
- ☆149Updated 4 months ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- Opacity Micro-Map SDK Source Repository☆81Updated 3 weeks ago
- ☆70Updated 11 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated 8 months ago
- CUDA based Pathtracing Offline and Realtime Renderer☆35Updated last week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆215Updated 4 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- NVIDIA RTX Texture Filtering SDK☆11Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆167Updated 7 months ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆29Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- small generic spatial clustering C++ library☆29Updated 3 weeks ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆50Updated 3 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆46Updated 6 months ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- Graphics toolkits☆32Updated this week
- pbrt-v4 render engine/exporter for Blender☆35Updated 2 weeks ago
- ☆123Updated 7 months ago
- Neural Network in Dx12/HLSL Shaders☆99Updated last month