SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"
☆124Jul 21, 2026Updated 3 months ago
Alternatives and similar repositories for practical-inverse-rendering-of-textured-and-translucent-appearance
Users that are interested in practical-inverse-rendering-of-textured-and-translucent-appearance are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code release for SIGGRAPH 2025 paper "Uncertainty for SVBRDF Acquisition using Frequency Analysis"☆16Apr 23, 2026Updated 6 months ago
- Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"☆26Jan 29, 2025Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 8 months ago
- ☆17Sep 4, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆27Jul 25, 2024Updated 2 years ago
- Source Code for Optimised Path Space Regularisation (EGSR 2021)☆11Jun 10, 2023Updated 3 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated last year
- Official implementation of Siggraph 2025 paper "Transforming Unstructured Hair Strands into Procedural Hair Grooms"☆22Oct 6, 2025Updated last year
- GPU prototype implementation for neural parametric mixtures guiding (SIGGRAPH 2023)☆32Jan 31, 2025Updated last year
- [SIGGRAPH Asia'25] Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Recon…☆45Apr 3, 2026Updated 6 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- ☆11Jun 13, 2025Updated last year
- Code of Radiance Field Loss paper☆90Aug 8, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Renderer code for the SIGGRAPH Asia 2024 paper "Volume Scattering Probability Guiding".☆14Jul 4, 2025Updated last year
- ☆51Aug 5, 2026Updated 2 months ago
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆42May 6, 2023Updated 3 years ago
- Code release for 2026 SIGGRAPH paper A Generalizable Light Transport 3D Embedding for Global Illumination☆16Oct 16, 2026Updated last week
- ☆45Sep 1, 2025Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆46Sep 27, 2025Updated last year
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆49Apr 7, 2025Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆60Sep 11, 2025Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆191Oct 19, 2026Updated last week
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆141Dec 3, 2025Updated 10 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆88Oct 12, 2024Updated 2 years ago
- A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.☆151Oct 14, 2025Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆52May 13, 2026Updated 5 months ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- ☆18Nov 21, 2025Updated 11 months ago
- Source Code for the HPG 2026 Paper "Compatibility-Guided Neighbor Selection for ReSTIR".☆19Jun 18, 2026Updated 4 months ago
- Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"☆99Jun 16, 2026Updated 4 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- personal CPU-based offline renderer focusing on experimentability and readability☆12Jun 25, 2021Updated 5 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- [CVPR'25 Oral] Official implementation for "DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models"☆435Jun 13, 2025Updated last year
- A wave-optical path tracer☆192Sep 30, 2026Updated 3 weeks ago
- Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on …☆23Oct 15, 2025Updated last year
- Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"☆13Mar 18, 2025Updated last year
- NDE: Neural Directional Encoding☆27May 24, 2024Updated 2 years ago