ohjay / stable_fluidsLinks
Stable, numerical Navier-Stokes solver for use in real-time simulation
☆15Updated 4 years ago
Alternatives and similar repositories for stable_fluids
Users that are interested in stable_fluids are comparing it to the libraries listed below
Sorting:
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- physically-based rendering engine implemented with Rust.☆73Updated last year
- With adaptive merging we reduce computation time in rigid body simulations.☆44Updated 4 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated last month
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- ☆21Updated last year
- Fluid simulation with adaptive particle sizes☆57Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Rendertoy samples☆65Updated 4 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- Vulkan rendering sandbox for raytracing☆73Updated 3 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- Rasterization using compute shaders☆23Updated last year
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Updated 4 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆219Updated last year
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- Code for the paper "Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes"☆18Updated last year
- ☆15Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Vulkan 1.3 real-time path tracer using rpp and rvk☆33Updated 9 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago