Fobri / Terraxel-Unity
Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
☆49Updated last year
Alternatives and similar repositories for Terraxel-Unity:
Users that are interested in Terraxel-Unity are comparing it to the libraries listed below
- Transvoxel implementation with Unity's Job System and Burst compiler☆47Updated 3 months ago
- Runtime NavMesh dynamic building for Unity Entities.☆60Updated last year
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- ☆12Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago
- https://blast-script.com/☆29Updated 2 years ago
- Fast implementation of Naive SurfaceNets in Unity☆40Updated 2 years ago
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆40Updated 4 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆27Updated 2 months ago
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Spatial hashing for Unity using ECS/DOTS☆53Updated last year
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆55Updated last year
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Blast Script Engine☆27Updated 2 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆77Updated last month
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A periodical texturing in Unity☆71Updated 2 years ago
- Line renderer for DOTS tech stack.☆34Updated last year
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Fast implementaion of Utility AI in Unity☆32Updated 2 years ago
- Collection of various Unity Utility classes/functions☆33Updated last year
- ☆62Updated 2 years ago
- Savanna Saving - Free☆53Updated last month
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.☆35Updated 4 years ago
- Use C++ directly in Unity3D☆11Updated 11 months ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆36Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Updated 2 years ago
- Extending DOTS☆60Updated 4 years ago