Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
☆66Jun 27, 2023Updated 2 years ago
Alternatives and similar repositories for Terraxel-Unity
Users that are interested in Terraxel-Unity are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Transvoxel implementation with Unity's Job System and Burst compiler☆62Jan 14, 2025Updated last year
- 2D noise generation, processing and meshing using Unity Jobs and Burst☆12Jan 12, 2024Updated 2 years ago
- ☆12Sep 20, 2022Updated 3 years ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆35Dec 16, 2024Updated last year
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆44Jul 25, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Unity C# Naive Surface Net implementation☆85Jan 5, 2018Updated 8 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆354Aug 20, 2022Updated 3 years ago
- A fast isosurface extraction algorithm.☆161Jan 2, 2025Updated last year
- Fast implementation of Naive SurfaceNets in Unity☆50Jun 19, 2022Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆19Jun 15, 2022Updated 3 years ago
- ☆56Aug 3, 2022Updated 3 years ago
- Procedural voxel terrain generation in Unity☆393May 19, 2020Updated 5 years ago
- Generation of planets with dynamic terrain☆152Nov 30, 2021Updated 4 years ago
- Blast Script Engine☆31Apr 2, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Lightweight Runtime UI Toolkit based console and log viewer for Unity☆14Aug 21, 2023Updated 2 years ago
- A bare bones procedural 2.5d rpg project☆19Updated this week
- Procedural generation in Unity, using the wave function collapse algorithm☆13Jun 20, 2025Updated 9 months ago
- 🧱 Minecraft-like voxel world made with Unity.☆29Aug 21, 2023Updated 2 years ago
- Burst-compatible Delegates☆16Dec 29, 2022Updated 3 years ago
- Cubes on the March: Godot 4 CPU & GPU Marching Cubes Implementation☆20Aug 11, 2024Updated last year
- A highly-optimized C# noise-function library.☆60Oct 11, 2025Updated 6 months ago
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆17Apr 25, 2024Updated last year
- A single tile from the Mapzen Terrain Tile Service in Unity3D☆19Jun 17, 2017Updated 8 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Voxel world members only☆50May 7, 2023Updated 2 years ago
- ☆94Sep 20, 2021Updated 4 years ago
- ☆14Jan 15, 2026Updated 2 months ago
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago
- IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, …☆329May 18, 2025Updated 10 months ago
- GitHub clone of https://bitbucket.org/volumesoffun/cubiquity-for-unity3d.git☆15Nov 18, 2014Updated 11 years ago
- Unity Burst Job support for LibNoise.☆17May 17, 2020Updated 5 years ago
- Marching Squares algorithm with noise generator and compute shader.☆16Sep 15, 2023Updated 2 years ago
- A fork of the official com.unity.recorder package.☆11Oct 24, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Unity sample project using instancing in HDRP path tracing.☆17May 1, 2025Updated 11 months ago
- Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler☆595Feb 10, 2026Updated 2 months ago
- Procedural Voxel Terrain Project☆77Nov 20, 2019Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- A restored version from AlexStv website: https://web.archive.org/web/20150302051240/http://alexstv.com/index.php/category/voxels☆38Aug 20, 2019Updated 6 years ago
- native particle system for unity☆13May 10, 2017Updated 8 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Sep 21, 2019Updated 6 years ago