Fobri / Terraxel-UnityLinks
Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
☆58Updated 2 years ago
Alternatives and similar repositories for Terraxel-Unity
Users that are interested in Terraxel-Unity are comparing it to the libraries listed below
Sorting:
- Transvoxel implementation with Unity's Job System and Burst compiler☆53Updated 8 months ago
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated last year
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆76Updated 6 years ago
- Geometry grass shader for unity.☆89Updated 4 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆49Updated this week
- Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and sett…☆41Updated 5 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆68Updated 3 years ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆81Updated 6 months ago
- ☆64Updated 3 years ago
- Procedural Voxel Terrain Project☆78Updated 5 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆63Updated last year
- Unity QuadSphere with Level of Detail subdivision☆103Updated 2 years ago
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆59Updated 3 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- ☆12Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆68Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 5 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- Blast Script Engine☆30Updated 2 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆55Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆57Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- ☆49Updated 3 years ago
- World generator made in Unity☆55Updated 3 years ago