nijnstein / BLAST-Documentation
https://blast-script.com/
☆29Updated 3 years ago
Alternatives and similar repositories for BLAST-Documentation:
Users that are interested in BLAST-Documentation are comparing it to the libraries listed below
- Blast Script Engine☆27Updated 2 years ago
- Extending DOTS☆60Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated last year
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits a…☆23Updated last month
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆37Updated last year
- Spatial hashing for Unity using ECS/DOTS☆54Updated last year
- Collection of various Unity Utility classes/functions☆33Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆60Updated 3 months ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆93Updated last year
- ☆62Updated 2 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆62Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆49Updated last year
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 2 months ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 3 weeks ago
- Command based scriptable build pipeline for Unity 3D☆50Updated 4 months ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Unity Inspector Graph Tool☆74Updated last year
- Burst Compatible Linq Implementations☆24Updated 9 months ago
- A collection of extensions and native containers for DOTS to write more performant code☆43Updated this week
- Burst friendly (special) native collections for Unity☆78Updated last year
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆53Updated 2 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year