nijnstein / BLAST-Documentation
https://blast-script.com/
☆30Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for BLAST-Documentation
- Blast Script Engine☆26Updated last year
- Extending DOTS☆60Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆46Updated 6 years ago
- Unity DOTS Stats-system implementation☆34Updated 3 years ago
- Spatial hashing for Unity using ECS/DOTS☆45Updated last year
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆50Updated 4 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆89Updated last year
- ☆58Updated 2 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆79Updated 3 years ago
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- The Unity BRG Container☆68Updated 3 months ago
- Command based scriptable build pipeline for Unity 3D☆46Updated 2 weeks ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated 10 months ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated 8 months ago
- Runtime NavMesh dynamic building for Unity Entities.☆55Updated last year
- A general purpose code generator library for Unity☆74Updated last year
- A job-based tween library for Unity☆49Updated 5 years ago
- Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits a…☆22Updated 2 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 4 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆73Updated last year
- Library for generating sharp shadow volumes in Unity3D.☆47Updated 2 years ago
- Editor of `BlobAsset`☆35Updated 2 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 3 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆54Updated last month
- Burst-compatible Delegates☆15Updated last year
- DOTS Samples and ongoing research within the Unity Discord DOTS community☆37Updated 4 years ago