nijnstein / BLAST-DocumentationLinks
https://blast-script.com/
☆29Updated 3 years ago
Alternatives and similar repositories for BLAST-Documentation
Users that are interested in BLAST-Documentation are comparing it to the libraries listed below
Sorting:
- Blast Script Engine☆30Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Extending DOTS☆59Updated 4 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- Burst friendly (special) native collections for Unity☆83Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆67Updated 11 months ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- ☆66Updated 3 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆98Updated 2 years ago
- Use C++ directly in Unity3D☆13Updated last year
- How to call managed functions (like Thread.Sleep) from Burst☆28Updated 2 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆67Updated 2 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- A source generator that automatically generates a cache of components for Unity.☆37Updated last year
- Bake Legacy Animations into Textures. Targeting ECS☆48Updated 7 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- Burst Compatible Linq Implementations☆25Updated last year
- A job-based tween library for Unity☆49Updated 6 years ago
- Ease-of-Use Source Generator Alternative for Unity☆62Updated last year
- Burst-compatible Delegates☆17Updated 3 years ago
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A complete serializer for Unity3D based on Unity3D serializer - `T[][]` `Dictionary` `record` `T?` `Lazy` `Guid` `TimeSpan` `DateTime` or…☆33Updated 3 years ago
- Runtime authoring solution for Entities☆54Updated 2 weeks ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆50Updated 2 weeks ago