nijnstein / BlastLinks
Blast Script Engine
☆28Updated 2 years ago
Alternatives and similar repositories for Blast
Users that are interested in Blast are comparing it to the libraries listed below
Sorting:
- https://blast-script.com/☆29Updated 3 years ago
- Extending DOTS☆60Updated 4 years ago
- Collection of various Unity Utility classes/functions☆33Updated last year
- ☆62Updated 2 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆93Updated last year
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Burst Compatible Linq Implementations☆24Updated 10 months ago
- Burst-compatible Delegates☆17Updated 2 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- Use C++ directly in Unity3D☆11Updated last year
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits a…☆23Updated 2 months ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- Burst friendly (special) native collections for Unity☆79Updated last year
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 3 months ago
- Spatial hashing for Unity using ECS/DOTS☆56Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆60Updated last year
- ☆9Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- BURST compatible collections, math and utility functions☆21Updated last year
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- A remote developer console for Unity☆41Updated 2 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Pathfinding - using Unity Navmesh, ECS and Burst☆38Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆49Updated last year
- ☆26Updated last year