nijnstein / BlastLinks
Blast Script Engine
☆30Updated 2 years ago
Alternatives and similar repositories for Blast
Users that are interested in Blast are comparing it to the libraries listed below
Sorting:
- https://blast-script.com/☆29Updated 3 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- Burst-compatible Delegates☆17Updated 2 years ago
- Extending DOTS☆60Updated 4 years ago
- Collection of various Unity Utility classes/functions☆34Updated last year
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆96Updated 2 years ago
- Burst friendly (special) native collections for Unity☆82Updated last year
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Burst Compatible Linq Implementations☆24Updated last year
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated 2 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆65Updated 9 months ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Powerful open source developer console for Unity 3D game engine.☆42Updated 5 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- A general purpose code generator library for Unity☆76Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 7 years ago
- Spatial hashing for Unity using ECS/DOTS☆58Updated 2 years ago
- ☆64Updated 3 years ago
- Library for generating sharp shadow volumes in Unity3D.☆60Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated last week
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated 2 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆45Updated last year
- Use C++ directly in Unity3D☆11Updated last year
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Unity package bringing FlexBuffers support to your Unity3D projects☆43Updated 3 years ago