GilbertoGojira / DOTS-StackrayLinks
Extending DOTS
☆60Updated 4 years ago
Alternatives and similar repositories for DOTS-Stackray
Users that are interested in DOTS-Stackray are comparing it to the libraries listed below
Sorting:
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 7 years ago
- Runtime authoring solution for Entities☆53Updated 2 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆83Updated 4 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- Visual graphs tool for unity editor☆96Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- Burst Compatible Linq Implementations☆24Updated last year
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆55Updated 2 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated last year
- Editor of `BlobAsset`☆33Updated 3 years ago
- Examples of using the Job System in Unity3D☆57Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆52Updated 6 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Unity package bringing FlexBuffers support to your Unity3D projects☆43Updated 3 years ago
- Misc stuff I made for ECS.☆50Updated 5 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- Command based scriptable build pipeline for Unity 3D☆52Updated last month
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆65Updated 7 months ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆96Updated 2 years ago
- Burst friendly (special) native collections for Unity☆81Updated last year
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 7 years ago
- Unity Code Generator☆45Updated 6 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 6 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 6 months ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆91Updated 5 years ago