bustedbunny / EntitiesNavMeshBuilderLinks
Runtime NavMesh dynamic building for Unity Entities.
☆67Updated 2 years ago
Alternatives and similar repositories for EntitiesNavMeshBuilder
Users that are interested in EntitiesNavMeshBuilder are comparing it to the libraries listed below
Sorting:
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- Runtime authoring solution for Entities☆55Updated last week
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆67Updated 11 months ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- Line renderer for DOTS tech stack.☆46Updated 3 months ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- State saving for Unity DOTS☆66Updated 2 years ago
- Simple animation system for the unity dots stack.☆67Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- A collection of extensions and native containers for DOTS to write more performant code☆54Updated 2 months ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆92Updated last year
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆98Updated 2 years ago
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆74Updated 3 weeks ago
- ☆66Updated 3 years ago
- Extending DOTS☆59Updated 4 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆30Updated 10 months ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- ☆96Updated 2 weeks ago
- Generating custom meshes as Vector graphics for UIToolkit☆45Updated 2 years ago
- Handle Events and States in Unity, Really Easy to Use and High Performant, We are now in Asset Store ! https://assetstore.unity.com/packa…☆80Updated last month
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- Savanna Saving - Free☆63Updated 9 months ago
- voxul is a voxel framework and voxel mesh editing tool for Unity.☆85Updated 9 months ago
- Library for generating sharp shadow volumes in Unity3D.☆66Updated 3 years ago
- A general purpose code generator library for Unity☆76Updated 3 years ago
- ☆79Updated last year