sichenn / odradek-terrain-scanner
Odradek Terrain Scanner from Death Stranding (Unity)
☆77Updated last year
Alternatives and similar repositories for odradek-terrain-scanner:
Users that are interested in odradek-terrain-scanner are comparing it to the libraries listed below
- Simple fog effects for URP☆88Updated this week
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- The Scene Profiler Tool optimizes Unity scenes by profiling physics, audio, particles, lights, materials, meshes, and textures, identifyi…☆72Updated 7 months ago
- ☆102Updated 3 years ago
- Randomized Tiling for Unity ShaderGraph☆58Updated 4 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆191Updated last year
- ⬜ Pattern Dithering post effect for Unity Urp☆49Updated 4 months ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆167Updated last year
- Unity URP AtmosphericFog☆77Updated 3 years ago
- Infinite dynamic water with waves, ripples and buoyancy☆47Updated 11 months ago
- Screen space shader for Unity resembling the "cavity" effect in Blender☆109Updated 9 months ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆77Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆204Updated 10 months ago
- ☆173Updated last year
- Some shader code project for URP☆80Updated 11 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆157Updated 3 months ago
- Volumetric Lighting in URP☆145Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…