komietty / unity-nurbsLinks
NURBS spline/surface library for Unity
☆164Updated 2 years ago
Alternatives and similar repositories for unity-nurbs
Users that are interested in unity-nurbs are comparing it to the libraries listed below
Sorting:
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆138Updated 6 months ago
- ComputeShader implementation trails for Unity☆146Updated last year
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆142Updated 3 years ago
- Voronoi mesh generator☆89Updated 2 years ago
- Loop subdivision surface algorithm implementation in Unity.☆150Updated 7 years ago
- A 2D Deformable body simulation in Unity using FEM☆155Updated 3 years ago
- ☆86Updated 8 years ago
- Primitive mesh builder for Unity.☆121Updated 4 years ago
- CGALDotNet examples in Unity☆71Updated 3 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- Realtime convexhull generator☆125Updated 2 years ago
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆95Updated last year
- Mesh deformation using the Unity Job System.☆73Updated last year
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Unity Position Based Dynamics in two dimensions☆111Updated 11 months ago
- Additional Draft tools for VisualEffectGraph☆122Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Mesh smoothing algorithm for Unity.☆179Updated 9 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 8 months ago
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- Mesh voxelization in Unity☆249Updated 4 years ago