Vethanis / SculptLinks
☆14Updated 7 years ago
Alternatives and similar repositories for Sculpt
Users that are interested in Sculpt are comparing it to the libraries listed below
Sorting:
- Perlin noise on the GPU in Unity☆43Updated 3 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆34Updated 8 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 4 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- ☆14Updated 8 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆94Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆24Updated 5 months ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 4 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 8 years ago
- Rendering vector graphics in Unity with the power of GPU.☆50Updated 2 years ago
- Open Source road mesh generator script for Unity☆37Updated 9 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 4 years ago
- Pixel-perfect collider-free object picking for Unity.☆31Updated 4 years ago
- This is a sample to run the vertex texture animation in Unity.☆36Updated 10 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 5 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 6 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- ☆30Updated 10 years ago