Vethanis / Sculpt
☆14Updated 6 years ago
Alternatives and similar repositories for Sculpt:
Users that are interested in Sculpt are comparing it to the libraries listed below
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆14Updated 7 years ago
- A basic GPU pathtracer in unity☆41Updated 4 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 4 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- Connected component labeling (CCL) using Unity ComputeShader☆25Updated 6 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 4 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- ☆18Updated 8 years ago
- ☆20Updated 6 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- compute shader example☆39Updated 4 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆28Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- ☆15Updated 7 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago