Vethanis / Sculpt
☆13Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for Sculpt
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 7 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 4 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivati…☆16Updated 3 years ago
- ☆14Updated 7 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- ☆15Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆28Updated 6 years ago
- ☆17Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- A basic GPU pathtracer in unity☆40Updated 4 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago
- Open Source road mesh generator script for Unity☆35Updated 8 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆15Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆26Updated 7 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- Raytracing project in Unity for computer graphics graduate credit.☆34Updated 7 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆25Updated 4 years ago
- ☆30Updated 3 months ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆0Updated 5 years ago
- Pixel-perfect collider-free object picking for Unity.☆28Updated 3 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago