Olaxan / dual-deserts
Dual Contouring driven desert environment.
☆18Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for dual-deserts
- A Dual Contouring Example using C# and Unity3D☆44Updated 9 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆35Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆44Updated last year
- A sparse voxel octree renderer, made for use with Unity.☆109Updated 3 years ago
- Generation of planets with dynamic terrain☆112Updated 2 years ago
- Unity C# Naive Surface Net implementation☆77Updated 6 years ago
- Pet project to learn compute shaders.☆38Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆35Updated 2 years ago
- Transvoxel implementation in C# for XNA☆69Updated 5 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆185Updated 2 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆41Updated last year
- Planetary voxel octree LOD (Level of Detail) Terrain☆16Updated 9 months ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆78Updated 9 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆48Updated 4 months ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆100Updated last year
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆266Updated 2 years ago
- Unity ECS based octree.☆151Updated 4 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆46Updated 6 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆69Updated 4 years ago
- Procedural Voxel Terrain Project☆74Updated 5 years ago
- Unity QuadSphere with Level of Detail subdivision☆100Updated last year
- Reimplement Sea of Thieves's Cloud in Unity☆70Updated 5 years ago
- ☆58Updated 2 years ago
- A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity☆53Updated 3 months ago
- Jolt Physics bindings for Unity☆116Updated 2 months ago
- SIMD exercises for Burst and Unity☆91Updated 3 years ago