Olaxan / dual-deserts
Dual Contouring driven desert environment.
☆19Updated 3 years ago
Alternatives and similar repositories for dual-deserts:
Users that are interested in dual-deserts are comparing it to the libraries listed below
- Transvoxel implementation with Unity's Job System and Burst compiler☆42Updated last month
- A sparse voxel octree renderer, made for use with Unity.☆113Updated 3 years ago
- Fast implementation of Naive SurfaceNets in Unity☆37Updated 2 years ago
- GPU voxel mesh generation and drawing in Unity HDRP☆42Updated last year
- A Dual Contouring Example using C# and Unity3D☆46Updated 9 years ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆47Updated last year
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Unity C# Naive Surface Net implementation☆78Updated 7 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆17Updated last year
- Volemetric data raymarching renderer☆26Updated 5 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆55Updated 8 months ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆31Updated last week
- Generation of planets with dynamic terrain☆122Updated 3 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆70Updated 4 years ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆32Updated 2 months ago
- RayTracer with URP☆20Updated 4 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆81Updated 4 months ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆27Updated 2 months ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- Transvoxel implementation in C# for XNA☆71Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago