matt77hias / MAGE-v0Links
π§ MAGE v0
β274Updated 6 months ago
Alternatives and similar repositories for MAGE-v0
Users that are interested in MAGE-v0 are comparing it to the libraries listed below
Sorting:
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)β273Updated 6 years ago
- DirectX 11 Renderer written in C++11β285Updated 4 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,β¦β296Updated 4 years ago
- Aether3D Game Engineβ205Updated 6 months ago
- A very simple real-time Vulkan 3D game engineβ123Updated 3 years ago
- A portable modern OpenGL Game-Engine with focus on PBRβ110Updated 11 months ago
- Cross-platform modern game engine.β193Updated last month
- Yet Another Rendererβ176Updated 5 years ago
- Data Driven Rendering repositoryβ270Updated 3 years ago
- A real-time physically based rendering engine written in C++ and OpenGLβ185Updated 5 years ago
- Yet Another Vulkan Engineβ483Updated 3 months ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Scienceβ207Updated 5 years ago
- Clustered shading implementation with bgfxβ460Updated 3 years ago
- vulkan abstraction layer that represent frame as a task graphβ423Updated 4 years ago
- High-level rendering componentsβ343Updated this week
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.β250Updated 5 years ago
- A dx12/Vk game engine (kind of).β130Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.β298Updated last year
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.β415Updated 3 months ago
- Deferred Vulkan rendering playground using Crytek's Sponza sceneβ184Updated 6 years ago
- A 3D Render engine built on top of OpenGLβ119Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while mainβ¦β408Updated 2 years ago
- Unified renderer implementation ("Un r imp")β232Updated last year
- β476Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSLβ359Updated 5 years ago
- My DirectX 12 playground - engine, editor and a sample game.β97Updated last week
- GPU-based Forward+ rendererβ534Updated 5 years ago
- Small C++14 render engineβ354Updated 6 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.β290Updated 3 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique isβ¦β119Updated 2 years ago