Auburn / FastNoiseSIMD
C++ SIMD Noise Library
☆614Updated 4 years ago
Alternatives and similar repositories for FastNoiseSIMD:
Users that are interested in FastNoiseSIMD are comparing it to the libraries listed below
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,101Updated 2 weeks ago
- GPU Texture Generator☆767Updated 4 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆943Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,468Updated last year
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆2,922Updated last week
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 8 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆510Updated 3 years ago
- Immediate mode rendering and 3d gizmos.☆1,225Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆680Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆637Updated 5 months ago
- An implementation of Wave Function Collapse with a focus on performance.☆415Updated 5 months ago
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆332Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- single-file C libraries from Philip Allan Rideout☆892Updated 2 years ago
- ☆473Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆858Updated 10 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,424Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆808Updated last month
- OpenGL sample for shader-based occlusion culling☆543Updated last year
- c++ toolkit for rapid development of live graphical apps and games☆1,683Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,212Updated this week
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆339Updated 8 years ago
- C++ library strictly wrapping OpenGL objects.☆542Updated last year
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆448Updated 6 years ago
- GPU-based Forward+ renderer☆510Updated 5 years ago
- Realtime Math☆749Updated last week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,285Updated 2 years ago
- microprofile - embeddable CPU/GPU profiler☆496Updated last year
- Lightweight open source FBX importer☆1,201Updated 2 months ago
- Lightweight, multi-platform, data-oriented game engine.☆895Updated last year