Auburn / FastNoiseSIMD
C++ SIMD Noise Library
☆615Updated 4 years ago
Alternatives and similar repositories for FastNoiseSIMD
Users that are interested in FastNoiseSIMD are comparing it to the libraries listed below
Sorting:
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,135Updated 2 weeks ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆326Updated 5 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆514Updated 3 years ago
- GPU Texture Generator☆768Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,234Updated last week
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆2,992Updated 2 weeks ago
- A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)☆334Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆638Updated 7 months ago
- C++ library strictly wrapping OpenGL objects.☆546Updated 3 weeks ago
- C99 heightmap utilities.☆478Updated 4 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆963Updated last year
- single-file C libraries from Philip Allan Rideout☆901Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- An implementation of Wave Function Collapse with a focus on performance.☆419Updated 6 months ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆339Updated 9 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆826Updated 3 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆844Updated 4 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Procedural tree mesh generator (and editor)☆201Updated 9 years ago
- A guide to using modern OpenGL functions.☆1,278Updated 3 years ago
- GPU-based Forward+ renderer☆518Updated 5 years ago
- A C++ port of Wave Function Collapse Tiling☆330Updated 2 years ago
- ☆475Updated 2 years ago
- Atlas Generation Tool☆473Updated 3 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated 11 months ago
- A modern C++ tweening library☆771Updated last year