CK85 / SEGI
A fully-dynamic voxel-based global illumination system for Unity
☆13Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for SEGI
- Mesh preview project repo☆40Updated 4 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆32Updated 6 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 4 years ago
- A periodical texturing in Unity☆68Updated 2 years ago
- Mesh Decimation for Unity☆39Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- Post Processing Stack☆27Updated 3 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆52Updated 3 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆37Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆30Updated 4 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- ☆31Updated 2 years ago
- Unity post effect that calculates world space☆27Updated 6 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Unity Editor scripts for preprocessing CC0 Textures☆51Updated 3 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆35Updated last year
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- ☆32Updated last year
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆63Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- Pack any color data into texture channels.☆23Updated 10 months ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Update textures at runtime in Unity☆31Updated 5 years ago
- Test implementation of Directionally Localized Anti-Aliasing (DLAA) for Unity☆14Updated 6 years ago