CK85 / SEGI
A fully-dynamic voxel-based global illumination system for Unity
☆13Updated 7 years ago
Alternatives and similar repositories for SEGI:
Users that are interested in SEGI are comparing it to the libraries listed below
- Package distribution template for Unity.☆65Updated 5 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- Allows you to convert materials by remapping shader properties.☆17Updated 5 years ago
- Mesh preview project repo☆40Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- An in-editor, Unity VR directing tool☆33Updated 5 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 6 years ago
- A set of shaders to help perform various Noise functions on the GPU☆14Updated 9 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆35Updated 3 weeks ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A periodical texturing in Unity☆70Updated 2 years ago
- Unity post effect that calculates world space☆27Updated 7 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- A simple, configurable aerodynamic rotor blade that applies lift at its location. Includes flyable example helicopter.☆8Updated 4 years ago
- Koch Fractals Demo for Unity☆34Updated 6 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Fast implementation of Marching Cubes in Unity☆14Updated 2 years ago
- Atmospheric Scattering for Unity☆13Updated 6 years ago
- ☆55Updated 9 months ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago