pablothedolphin / DOTS-Point-CloudsLinks
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
☆47Updated 6 years ago
Alternatives and similar repositories for DOTS-Point-Clouds
Users that are interested in DOTS-Point-Clouds are comparing it to the libraries listed below
Sorting:
- Package distribution template for Unity.☆64Updated 6 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆70Updated 3 years ago
- ☆94Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 7 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 6 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆50Updated 5 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆44Updated 4 years ago
- ☆64Updated 7 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- DokoDemoPainter is a fast and easy texture painting solution for Unity and can paint on both regular and skinned meshes☆64Updated 4 years ago
- Collection of shader graph nodes from around the net.☆35Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Solid Texturing Shader Graph Extensions for Unity☆61Updated 7 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆64Updated 3 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- Simple parallax shader in an example Unity project☆47Updated 7 years ago
- Various C# scripts.☆87Updated 3 weeks ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 5 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago