pablothedolphin / DOTS-Point-CloudsLinks
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
☆46Updated 5 years ago
Alternatives and similar repositories for DOTS-Point-Clouds
Users that are interested in DOTS-Point-Clouds are comparing it to the libraries listed below
Sorting:
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Package distribution template for Unity.☆64Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 4 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Simple Procedural Shader graph for interactive liquids in Unity URP☆70Updated 4 years ago
- ☆32Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆48Updated 4 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Way to customize how reflection probes are baked in Unity☆75Updated 6 years ago
- ☆32Updated 3 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- ☆90Updated 5 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆65Updated 2 years ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- Unity HDRP Simple Wireframe Render☆14Updated 4 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆42Updated 5 years ago
- DokoDemoPainter is a fast and easy texture painting solution for Unity and can paint on both regular and skinned meshes☆62Updated 4 years ago
- Unity post effect that calculates world space☆28Updated 7 years ago