BartekkPL / bvh-parserLinks
C++ library to parsing and interpreting a .bvh file
☆29Updated 6 years ago
Alternatives and similar repositories for bvh-parser
Users that are interested in bvh-parser are comparing it to the libraries listed below
Sorting:
- A tiny C++11 library for reading BVH motion capture data☆42Updated 4 years ago
- Source code for the article "Joint Limits"☆84Updated last year
- ☆63Updated 7 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆63Updated 2 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- A inverse kinematics library☆13Updated 11 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆70Updated 6 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆21Updated 8 years ago
- A simple path tracing renderer based on OptiX.☆22Updated 7 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 7 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- ☆18Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆16Updated 4 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆17Updated 7 years ago
- Multi-view Wire Art☆88Updated 5 years ago
- ☆66Updated 7 years ago
- Zdepth :: Streaming Depth Compressor in C++ for Azure Kinect DK☆109Updated 3 months ago
- ☆16Updated 5 years ago
- Cmake build of http://gfx.cs.princeton.edu/proj/trimesh2/☆13Updated 7 years ago
- ☆62Updated 10 years ago
- Source code for the article "Quaternion Weighted Average"☆35Updated last year
- Lossy version of Zdepth using video encoders☆41Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago
- This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto…☆75Updated 8 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆55Updated 7 years ago
- NanoPM, single header only PatchMatch☆77Updated 8 months ago