VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and skinning quality is comparable to that of modern video games.
☆24Apr 22, 2022Updated 4 years ago
Alternatives and similar repositories for VirtualRig
Users that are interested in VirtualRig are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unofficial mirror of Vega-FEM (http://run.usc.edu/vega/) with a fix or two☆10May 2, 2017Updated 9 years ago
- USD build script for aarch64 target☆12Oct 28, 2022Updated 3 years ago
- ☆22Feb 24, 2025Updated last year
- Simple ray intersection library similar to coldet - succedeed by libacc☆38Aug 20, 2025Updated 11 months ago
- Example using Unity Actions to test and build a unity project.☆43Apr 22, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020☆25Apr 3, 2020Updated 6 years ago
- ☆12May 20, 2020Updated 6 years ago
- Motion, deformation, IK.☆17Jun 7, 2025Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆29May 16, 2022Updated 4 years ago
- This repo provide a way to get the same result of Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies(http://www.…☆20Jan 11, 2019Updated 7 years ago
- implementation of SIGGRAPH 2020 paper 'A class of C2 interpolating Splines - cem yuksel'☆18Nov 4, 2023Updated 2 years ago
- Matlab to Python converter☆13Aug 30, 2012Updated 13 years ago
- Machine Learning Framework☆10Mar 17, 2016Updated 10 years ago
- Hand MoCap 3d viewer for the IJCV'16 paper "Capturing Hands in Action using Discriminative Salient Points and Physics Simulation"☆11May 19, 2016Updated 10 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆78Mar 25, 2020Updated 6 years ago
- This is source code for ArXiv paper: https://arxiv.org/pdf/2004.10557.pdf☆14Jul 16, 2021Updated 5 years ago
- Procedural 3D mesh generation tool☆20Mar 25, 2018Updated 8 years ago
- Exploration of motion capture using a OptiTrack NatNet system☆14Apr 20, 2021Updated 5 years ago
- Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"☆36Aug 23, 2018Updated 7 years ago
- MeshLite is a lightweight package for visualizing, editing and saving meshes.☆40Nov 30, 2017Updated 8 years ago
- [CVPR 2024] Robust Self-calibration of Focal Lengths from the Fundamental Matrix☆48Jan 1, 2025Updated last year
- Scalable Nearest Neighbor Algorithms for High Dimensional Data☆10May 10, 2019Updated 7 years ago
- Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)☆15Jul 4, 2017Updated 9 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code for "Mesh-based Autoencoders for Localized Deformation Component Analysis", AAAI 2018☆40Oct 10, 2018Updated 7 years ago
- A reusable GLSL directional light function☆13Apr 27, 2014Updated 12 years ago
- Supports building and loading optimized WebAssembly ( powered by emscripten toolchain )☆10Dec 14, 2018Updated 7 years ago
- ☆15Jun 15, 2018Updated 8 years ago
- Neural Networks with Tensorflow☆12Jun 9, 2018Updated 8 years ago
- JG Master Thesis☆17Dec 19, 2017Updated 8 years ago
- Example of blending 3D аnimation and using Assimp to load model/animations☆20Nov 10, 2015Updated 10 years ago
- AuraRing: Precise Electromagnetic Finger Tracking (IMWUT 2019)☆18Jan 6, 2020Updated 6 years ago
- Repo for paper "Solving the AXB=YCZ Problem for a Dual-Robot System with Geometric Calculus"☆15Jan 19, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A project where motion capture data is created based on the AI solution MediaPipe Holistic and applied to a 3D character in Blender☆77Jul 28, 2021Updated 5 years ago
- BEng Individual project - DynamicFusion: Reconstruction and Tracking of Non-rigid Scenes in Real-Time☆13Feb 18, 2018Updated 8 years ago
- D3DSample☆11Apr 22, 2020Updated 6 years ago
- Fast Automatic Skinning Transformations☆71Oct 29, 2018Updated 7 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆99Sep 18, 2020Updated 5 years ago
- ☆13Sep 19, 2022Updated 3 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Feb 9, 2023Updated 3 years ago