dingzeyuli / ModalSound
Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"
☆16Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for ModalSound
- ☆16Updated 4 years ago
- ☆63Updated 6 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆85Updated 6 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- ☆66Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆63Updated 2 years ago
- Moebius Registration☆61Updated 2 months ago
- Velocity Skinning - Replicability Stamp☆14Updated 3 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆14Updated 4 years ago
- ☆24Updated 7 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆81Updated last year
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆54Updated 9 months ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆63Updated 5 years ago
- Source code for the Style Transfer project: transfer the style from one 3D shape to another 3D shape while preserving functionality of th…☆37Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆13Updated 2 years ago
- ☆77Updated 3 years ago
- ☆19Updated 3 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago
- ☆31Updated 3 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆57Updated 3 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- Implementation of SIGGRAPH 2019 paper: Progressive Embedding☆35Updated 3 years ago
- ☆51Updated 5 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆32Updated 3 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆104Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆34Updated last year