dingzeyuli / ModalSound
Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"
☆16Updated 6 years ago
Alternatives and similar repositories for ModalSound:
Users that are interested in ModalSound are comparing it to the libraries listed below
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 3 years ago
- ☆24Updated 7 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- ☆66Updated 6 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"☆86Updated 7 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- ☆63Updated 6 years ago
- ☆16Updated 4 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆15Updated 7 years ago
- Texture Synthesis☆42Updated 6 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- ☆81Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- ☆21Updated last year
- CMake build system for the Vega FEM package☆16Updated 10 years ago
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Computer Graphics Assignment about the Shader Pipeline☆14Updated 5 years ago
- Anisotropic Kernels SOP (SideFX Houdini Plugin)☆10Updated 9 years ago
- ☆30Updated last year
- Multi-view Wire Art☆86Updated 4 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- ☆52Updated 5 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Simple Python Module to load, construct, parse, transform, save meshes in OBJ/PLY format☆27Updated 5 years ago