LuisaGroup / Efficient-Image-Shape-SplattingLinks
Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
☆29Updated 8 months ago
Alternatives and similar repositories for Efficient-Image-Shape-Splatting
Users that are interested in Efficient-Image-Shape-Splatting are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 10 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 4 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆13Updated 10 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆22Updated 2 weeks ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 8 months ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- ☆22Updated 2 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 6 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆28Updated 3 weeks ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 3 months ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆24Updated 4 months ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆92Updated 9 months ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆12Updated last week
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- ☆39Updated 3 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- ☆27Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 8 months ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆39Updated last month
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆12Updated last year