Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"
☆30Sep 22, 2024Updated last year
Alternatives and similar repositories for Efficient-Image-Shape-Splatting
Users that are interested in Efficient-Image-Shape-Splatting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Nov 21, 2025Updated 5 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated 11 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Jan 31, 2025Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆37Sep 10, 2024Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆36Feb 11, 2026Updated 2 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆44Sep 13, 2025Updated 7 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- ☆23Jul 11, 2022Updated 3 years ago
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Mar 27, 2024Updated 2 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 4 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 9 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆42Sep 6, 2025Updated 7 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Nov 25, 2024Updated last year
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 6 months ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆213Apr 21, 2026Updated last week
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Implementation for Interactive Monte Carlo Denoising using Affinity of Neural Features☆10Dec 9, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated last year
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆54Dec 22, 2024Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆102Aug 23, 2024Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated last year
- Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)☆46Sep 10, 2021Updated 4 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- [SIGGRAPH 2024] Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks☆19Jul 31, 2024Updated last year
- ☆18Apr 3, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆28Nov 22, 2025Updated 5 months ago
- ☆12Feb 25, 2025Updated last year
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆26Mar 31, 2026Updated last month
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- OpenVDB Support for Mitsuba☆11May 26, 2014Updated 11 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated 2 years ago