Althea is a glTF-based rendering engine built in Vulkan.
☆21Nov 6, 2025Updated 4 months ago
Alternatives and similar repositories for Althea
Users that are interested in Althea are comparing it to the libraries listed below
Sorting:
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- A fully gpu particle system with Directx 11☆10Feb 13, 2025Updated last year
- 3D Game Engine☆23May 24, 2025Updated 9 months ago
- D3D12 Render Engine☆10Jan 2, 2023Updated 3 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 4 years ago
- ☆16Feb 14, 2026Updated 2 weeks ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 5 years ago
- C++ code used in various Glare Tech Ltd products☆14Updated this week
- A game engine editor built in WPF☆13Aug 14, 2023Updated 2 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 6 months ago
- ☆13Jan 4, 2022Updated 4 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 3 months ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- Alien Engine is a Game Engine made by Víctor Segura Blanco and Oriol Capdevila Salinas, two studens from CITM University, Terrassa. Websi…☆16Feb 6, 2020Updated 6 years ago
- Minecraft-esque voxel engine, in search of it's own identity. Written in C# and OpenGL.☆18May 20, 2024Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated last year
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated 11 months ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Apr 15, 2024Updated last year
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆12Oct 15, 2017Updated 8 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆17Dec 23, 2018Updated 7 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- A physically-based rendering engine written in C++ using OpenGL☆16Dec 9, 2022Updated 3 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Jan 5, 2022Updated 4 years ago
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- An experimental game-engine☆13Jul 9, 2023Updated 2 years ago
- ReSTIR-GI implementation in Mitsuba3☆17Jul 17, 2023Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Mar 27, 2024Updated last year
- DX12 C++20 rendering engine☆17Nov 24, 2020Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- 🌠 Simple app to play around with DirectX with an ECS architecture☆13Sep 22, 2019Updated 6 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago