nithinp7 / Althea
Althea is a glTF-based rendering engine built in Vulkan.
☆17Updated last week
Alternatives and similar repositories for Althea:
Users that are interested in Althea are comparing it to the libraries listed below
- A DirectX12 rendering engine☆18Updated 5 months ago
- CPU Physically Based Renderer [2020-]☆16Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- ☆14Updated 2 years ago
- A glTF file viewer in Directx 12☆19Updated 10 months ago
- Large Scene Rendering Viewer☆12Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- Simplified Nanite Implementation in MiniEngine☆16Updated 5 months ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Graphics toolkits☆28Updated 2 weeks ago
- ☆33Updated 2 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆27Updated 3 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 2 months ago
- ☆12Updated 4 years ago
- A fully gpu particle system with Directx 11☆9Updated last month
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆14Updated last year
- virtual texture☆19Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- Samples for "Advanced Computer Graphics" lecture course in SPbSTU☆8Updated last year
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆13Updated last month
- Small DX12 render engine for educational purposes☆25Updated 8 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago