AdamYuan / VkNRCLinks
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
☆24Updated 8 months ago
Alternatives and similar repositories for VkNRC
Users that are interested in VkNRC are comparing it to the libraries listed below
Sorting:
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 10 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆28Updated 3 weeks ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated 8 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 4 months ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆12Updated last week
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆22Updated 2 weeks ago
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆14Updated last year
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 8 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- ☆16Updated 10 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 7 months ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 6 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆22Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆13Updated 10 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 6 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆92Updated 9 months ago
- ☆13Updated 2 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 11 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 3 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated 2 years ago