mollnn / bound-caustics
Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"
☆19Updated last week
Alternatives and similar repositories for bound-caustics:
Users that are interested in bound-caustics are comparing it to the libraries listed below
- GPU prototype implementation for neural parametric mixtures guiding☆28Updated 3 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 9 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆28Updated 7 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 7 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 9 months ago
- ☆15Updated 9 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 5 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 6 months ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆13Updated 9 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆91Updated 8 months ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆38Updated 3 weeks ago
- ☆26Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- [ToG 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homog…☆15Updated 4 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆126Updated 11 months ago
- diff-render.org website☆21Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆24Updated 3 months ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆16Updated 7 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆15Updated this week
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Updated 3 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- ☆33Updated 2 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- ☆39Updated 3 years ago
- A hair strand rendering tool using the Dear ImGui.☆69Updated 2 months ago
- ☆19Updated last year