wabiverse / SwiftUSDLinks
Pixar's universal scene description for swift and the open source metaverse.
☆77Updated 4 months ago
Alternatives and similar repositories for SwiftUSD
Users that are interested in SwiftUSD are comparing it to the libraries listed below
Sorting:
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆53Updated last week
- Graphics and animations with the Apple Metal API☆135Updated 9 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆63Updated last week
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆96Updated 2 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆54Updated 3 months ago
- Write RealityKit shaders using Swift☆183Updated 9 months ago
- ☆61Updated last year
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 7 months ago
- A demonstration of RealityKit's LowLevelMesh API☆91Updated 3 months ago
- Type safety for Metal 🤘☆37Updated 2 months ago
- ☆47Updated 3 years ago
- An XCFramework-based Swift Package for the Draco compression library☆18Updated last year
- A Swift framework that simplifies working with Apple's Metal API.☆67Updated 5 months ago
- A set of extensions and utilities to work with CoreVideo types.☆26Updated last year
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆29Updated 4 months ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆36Updated 3 weeks ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆21Updated 4 months ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆33Updated 2 years ago
- ☆40Updated last year
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated this week
- This package enables easy, convenient fading in and fading out in RealityKit.☆21Updated 7 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆139Updated 2 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- pure swift OpenGL function loading☆32Updated 7 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆20Updated 3 years ago