wabiverse / SwiftUSDLinks
Pixar's universal scene description for swift and the open source metaverse.
☆84Updated 7 months ago
Alternatives and similar repositories for SwiftUSD
Users that are interested in SwiftUSD are comparing it to the libraries listed below
Sorting:
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 3 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆101Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A demonstration of RealityKit's LowLevelMesh API☆100Updated 7 months ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆59Updated 7 months ago
- Write RealityKit shaders using Swift☆186Updated last year
- ☆47Updated 3 years ago
- Graphics and animations with the Apple Metal API☆145Updated 3 months ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Updated 2 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆65Updated 3 months ago
- ☆63Updated last year
- Example project showing how an immersive scene on visionOS can contain a RealityView that presents a ModelEntity and how that entity can …☆75Updated last year
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆34Updated last week
- ☆46Updated last year
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 2 months ago
- A Swift framework that simplifies working with Apple's Metal API.☆74Updated 8 months ago
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR pro…☆71Updated last year
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆43Updated last week
- Type safety for Metal 🤘☆39Updated 5 months ago
- A quick prototype of some fluted (reeded) glass for VisionOS.☆22Updated last year
- Brings Morph Target/ Shape Key/ Blend Shape animations to RealityKit☆30Updated last year
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- An XCFramework-based Swift Package for the Draco compression library☆19Updated last year
- Reality Composer Pro Dynamic Materials Library☆44Updated 2 years ago
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆32Updated 8 months ago
- A collection of code that makes writing code with RealityKit easier.☆21Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆41Updated this week
- A sheet shows the evolution of Apple frameworks - Metal, ARKit, and RealityKit.☆167Updated 4 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆143Updated 2 years ago