eugenebokhan / introduction-to-metal-compute
☆59Updated 4 months ago
Related projects ⓘ
Alternatives and complementary repositories for introduction-to-metal-compute
- A Swift framework that simplifies working with Apple's Metal API.☆49Updated 3 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆77Updated last year
- 🤘 Metal with SwiftUI☆46Updated 3 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆11Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆65Updated 2 years ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆29Updated last month
- An XCFramework-based Swift Package for the Draco compression library☆17Updated 8 months ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆50Updated last month
- A demonstration of RealityKit's LowLevelMesh API☆75Updated 5 months ago
- A set of extensions and utilities to work with CoreVideo types.☆21Updated 4 months ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆47Updated last year
- A macOS app to explore Metal, particularly Shaders.☆24Updated last year
- ☆43Updated 2 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆41Updated last month
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆26Updated 5 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆50Updated 2 years ago
- This package enables easy, convenient fading in and fading out in RealityKit.☆18Updated 2 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆58Updated 4 months ago
- Metal shader Swift encoding code generator☆72Updated last month
- SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.☆12Updated 4 months ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆29Updated last year
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆34Updated 4 years ago
- ☆44Updated 4 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆16Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆31Updated 3 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 5 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR pro…☆68Updated 8 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆127Updated 2 years ago