Path-space differentiable renderer
☆168Oct 16, 2023Updated 2 years ago
Alternatives and similar repositories for psdr-cuda
Users that are interested in psdr-cuda are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unbiased Physically Based Differentiable Renderer☆60Apr 1, 2026Updated 5 months ago
- A differential theory of radiative transfer☆62Feb 19, 2020Updated 6 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆41Aug 14, 2022Updated 4 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆20Apr 14, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆29Dec 14, 2024Updated last year
- Implementation of "Large Steps in Inverse Rendering of Geometry"☆447Aug 22, 2023Updated 3 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆53Sep 18, 2019Updated 6 years ago
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆34Dec 2, 2023Updated 2 years ago
- Code for SIGGRAPH ASIA 2022 paper Differentiable Rendering using RGBXY Derivatives and Optimal Transport☆89Feb 26, 2023Updated 3 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆16Mar 1, 2019Updated 7 years ago
- Differentiable rendering without approximation.☆1,444Aug 19, 2022Updated 4 years ago
- diff-render.org website☆22Dec 6, 2025Updated 8 months ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆51Jul 30, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆59Jul 28, 2022Updated 4 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Jan 21, 2024Updated 2 years ago
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆21Mar 18, 2022Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Apr 24, 2023Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆82Jun 14, 2020Updated 6 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction [Cho et al. SIGGRAPH 2021]☆31Dec 28, 2023Updated 2 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- UCSD CSE 272 renderer☆119Jan 6, 2026Updated 7 months ago
- VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of nume…☆18Apr 22, 2026Updated 4 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆250Aug 29, 2024Updated 2 years ago
- SVBRDF Estimation using a Physically-based Differentiable Renderer☆35Oct 3, 2023Updated 2 years ago
- Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022☆182Sep 19, 2023Updated 2 years ago
- BSDF plotting scripts☆12Oct 18, 2021Updated 4 years ago
- Mitsuba integration add-on for Blender☆364Jul 13, 2026Updated last month
- Towards Learning-based Inverse Subsurface Scattering☆29Sep 3, 2021Updated 4 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆802Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 2D visualizer for specular path manifolds☆81Jun 17, 2021Updated 5 years ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆17Jul 15, 2024Updated 2 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,072Aug 22, 2022Updated 4 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆236Jun 27, 2021Updated 5 years ago
- An easily integrable Cholesky solver on CPU and GPU☆264Jun 15, 2026Updated 2 months ago