Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.
☆11Jul 14, 2019Updated 6 years ago
Alternatives and similar repositories for precomputed_radiance_transfer_and_relighting
Users that are interested in precomputed_radiance_transfer_and_relighting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- spherical harmonics coefficients sampler & viewer☆20Feb 20, 2017Updated 9 years ago
- Possion Reconstruction☆12Aug 9, 2021Updated 4 years ago
- Custom voxel engine with RTS game☆11Dec 18, 2024Updated last year
- ultra tiny suckless physics engine☆16Oct 18, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- This is OpenGL-Cross-Platform box which works on different OS like windows,linux and macOS, it builds everything on your pc due to cmake…☆12Jan 12, 2023Updated 3 years ago
- Level Set Fusion (3D Reconstruction of Dynamic Scenes) Experimental Code☆15Nov 11, 2020Updated 5 years ago
- 整理记录摸索GAN途中遇到的相关论文、优秀博客、教程☆19Apr 10, 2019Updated 6 years ago
- A project to explore OpenGL (in C++, on a M1 mac)☆13Mar 9, 2022Updated 4 years ago
- An editor for Mario Kart Double Dash's race tracks. Work in progress☆13Feb 11, 2026Updated last month
- Implementation of a hexagonal scatter blur in two passes.☆10Aug 14, 2022Updated 3 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆15Mar 21, 2018Updated 8 years ago
- Use rgb and depth sensor to improve the accuracy of apriltags☆13Jun 5, 2022Updated 3 years ago
- Ray Tracer in C++ with openGL.☆14Oct 30, 2020Updated 5 years ago
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- A GPU particle demo with fluid motion simulated through curl noise.☆15Jun 21, 2012Updated 13 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Interactive 3D Gizmo gadget for raylib☆19Apr 19, 2025Updated 11 months ago
- 关于Unity的缓动数学库☆15Oct 26, 2022Updated 3 years ago
- Implementation for the paper "Learning Non-linear Wavelet Transformation via Normalizing Flow"(arXiv:2101.11306)☆30Jan 28, 2021Updated 5 years ago
- 无需网页验证码登录,上海理工大学学生绩点自动查询☆10Apr 21, 2015Updated 10 years ago
- A mod providing screen reader support for Slay the Spire.☆18Nov 25, 2025Updated 4 months ago
- A WebGL 2 waterfall simulation from a simple particles system.☆11Feb 22, 2018Updated 8 years ago
- Assets for the NVIDA RTX Path Tracing SDK☆13Mar 19, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- BRDF Estimation☆16Oct 7, 2020Updated 5 years ago
- Game engine with geometry virtualization similar to UE5's Nanite☆11Dec 11, 2022Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- ☆110Apr 10, 2019Updated 6 years ago
- "Cheap" Diamond Rendering☆17Oct 8, 2018Updated 7 years ago
- Code for http://proceedings.mlr.press/v80/dvurechensky18a.html☆17Jul 31, 2018Updated 7 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Dockerfile for the use of [ElasticFusion](https://github.com/mp3guy/ElasticFusion)☆15Apr 21, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A demo showing how to use dlib and eos to fit a face mesh and project its 3d points as 2d on an image.☆17Oct 9, 2019Updated 6 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- MOVED TO https://codeberg.org/berylrose/yok.scr☆25Updated this week
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆15Jun 14, 2023Updated 2 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Use g2o to optimize the camera pose. Initial guess is from EPnP.☆15Jan 14, 2020Updated 6 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Oct 24, 2017Updated 8 years ago