AirGuanZ / SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
☆63Updated 2 years ago
Alternatives and similar repositories for SDFGenerator:
Users that are interested in SDFGenerator are comparing it to the libraries listed below
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆51Updated 6 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Vision is a GPU physically based renderer☆34Updated this week
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated 2 months ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆40Updated last year
- 图形学 随笔☆47Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆82Updated 5 months ago
- Not so tiny path tracer☆25Updated 2 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- Graphics toolkits☆26Updated last week
- A simple implementation of SM, PCF, PCSS and VSSM☆19Updated 3 years ago
- ☆53Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆29Updated 3 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- A RTX renderer☆40Updated 5 years ago
- ☆60Updated 8 months ago
- GAMES 106 Homework5: Mesh Reduction☆17Updated last year
- ☆36Updated 6 years ago
- ☆155Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 8 months ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆20Updated 5 years ago