AirGuanZ / SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
☆59Updated last year
Related projects ⓘ
Alternatives and complementary repositories for SDFGenerator
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 2 years ago
- Vision is a GPU physically based renderer☆32Updated this week
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆47Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆81Updated 5 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆38Updated 2 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last week
- 图形学随笔☆46Updated last year
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- a CPU/GPU physically based renderer☆34Updated last year
- A RTX renderer☆40Updated 5 years ago
- 本科毕业设计-流体模拟☆16Updated 6 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆78Updated 3 weeks ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 weeks ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆69Updated 6 months ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 2 years ago
- Precomputed Radiance Transfer in OpenGL☆24Updated 3 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- ☆36Updated 5 years ago
- Graphics toolkits☆23Updated last week
- ☆152Updated 3 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆57Updated 3 years ago
- ☆50Updated 3 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆20Updated 5 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆112Updated 2 weeks ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago
- Not so tiny path tracer☆23Updated last year
- Cloth simulation using co-rotational linear elasticity☆53Updated 3 years ago
- 光线跟踪精粹(暂定名)☆25Updated 4 years ago