simon-frankau / radiosityLinks
Simple radiosity renderer, generates a basic scene
☆18Updated 7 years ago
Alternatives and similar repositories for radiosity
Users that are interested in radiosity are comparing it to the libraries listed below
Sorting:
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Global Illumination using Spherical Harmonics☆84Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- ☆27Updated 5 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 8 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆67Updated 4 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated 10 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆80Updated last year
- DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where w…☆88Updated 4 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 weeks ago
- Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.☆11Updated 6 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆65Updated last year
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- Standalone distribution of the Lumen path tracer☆25Updated 4 years ago
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆64Updated 5 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆54Updated 3 weeks ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆88Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Path tracer using DirectCompute.☆17Updated 3 months ago
- Collection of meshlet generation algorithms☆120Updated 3 weeks ago
- ☆25Updated 3 years ago