RT-RSM is a real-time Global Illumination technique using GPU ray tracing
☆64Nov 5, 2019Updated 6 years ago
Alternatives and similar repositories for Ray-Traced-Reflective-Shadow-Maps
Users that are interested in Ray-Traced-Reflective-Shadow-Maps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆69Sep 19, 2021Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Feb 20, 2026Updated 5 months ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆129May 31, 2018Updated 8 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆29Jun 14, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆88Jun 9, 2023Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Master's thesis implementing real-time global illumination method.☆178Jul 10, 2018Updated 8 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 6 years ago
- ☆68Jul 13, 2025Updated last year
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆419Feb 22, 2023Updated 3 years ago
- ☆45Apr 11, 2019Updated 7 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆162Aug 5, 2026Updated last week
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- ☆15Mar 9, 2023Updated 3 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆658Feb 14, 2026Updated 5 months ago
- Pathed: An educationally-motivated physically-based path tracer☆20Nov 22, 2022Updated 3 years ago
- Global Illumination using Spherical Harmonics☆92Jan 13, 2021Updated 5 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Stochastic Substitute Tree (SST) real-time demo☆21May 16, 2020Updated 6 years ago
- Realtime GPU path tracer based on D3D12 and Vulkan☆342May 24, 2026Updated 2 months ago
- Adds VSM shadows to Unity projects, replacing the default shadows☆14Nov 14, 2022Updated 3 years ago
- Graphics Engine built in C++ and DirectX 12☆14Apr 9, 2019Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆72Mar 3, 2021Updated 5 years ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆85Jan 9, 2019Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated last year
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Jul 8, 2026Updated last month
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆73Jan 21, 2019Updated 7 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- ☆58Dec 14, 2020Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Apr 27, 2019Updated 7 years ago
- ☆20Oct 19, 2018Updated 7 years ago
- DX12 Path Tracer with ShaderToy interop☆46Jan 13, 2025Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆39Apr 24, 2023Updated 3 years ago