yblein / tracing
A simple physically-based path tracer
☆24Updated 6 years ago
Alternatives and similar repositories for tracing:
Users that are interested in tracing are comparing it to the libraries listed below
- Rendertoy samples☆63Updated 3 years ago
- Improved Blue Noise Generator☆39Updated last year
- ☆37Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Vulkan render graph shenanigans☆71Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- Physically based Monte Carlo renderer written in C++☆28Updated 3 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated 2 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆40Updated 2 years ago
- CIS565 Final Project☆38Updated 8 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆31Updated 6 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A Vulkan RTX Path Tracer☆69Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆54Updated 2 years ago
- OBJ model to 3D transparent texture converter☆38Updated 3 years ago
- ☆18Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆129Updated 10 months ago
- Spectral Path Tracer☆63Updated last year