☆29Jan 21, 2019Updated 7 years ago
Alternatives and similar repositories for Albedo
Users that are interested in Albedo are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Realtime Vulkan path tracer from scratch kind of thing☆84Jul 11, 2022Updated 3 years ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆163Nov 14, 2024Updated last year
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- OpenGL Compute Shader based Path Tracer, following Peter Shirley's Raytracing in a Weekend☆12Feb 16, 2019Updated 7 years ago
- HLSL optimizing converter☆22Sep 8, 2018Updated 7 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Mar 4, 2021Updated 5 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last week
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- Javascript implementation of straight skeleton☆13May 30, 2019Updated 6 years ago
- C++ 3D Engine built with Vulkan☆22Mar 15, 2026Updated last month
- ☆16Sep 14, 2020Updated 5 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [Dump] 佐藤正彦 - 繁体字 簡体字 新字体☆10Jan 6, 2018Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- Visual Computing Library☆20Jan 14, 2026Updated 3 months ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- Master's semester project at EPFL: implement a depth map fusion algorithm for structured light.☆11Jan 13, 2017Updated 9 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 8 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Aug 29, 2016Updated 9 years ago
- Collection of debugger visualizers and filters Visual Studio☆24Jan 27, 2026Updated 3 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆26Aug 29, 2023Updated 2 years ago
- Voxelman 2.0 written with D and Vox☆20Aug 21, 2023Updated 2 years ago
- Study of differential geometry with Rust + WebGL☆16Jul 18, 2023Updated 2 years ago
- https://github.com/vsg-dev/VulkanSceneGraph SDL Integration☆11Jun 25, 2024Updated last year
- Vector/matrix math and other basic utilities.☆30Dec 28, 2019Updated 6 years ago
- Graphics prototyping framework☆38Updated this week
- Old PhD code base - shape from shading, stereopsis and light source estimation.☆10Mar 13, 2015Updated 11 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- Fork of https://github.com/libsdl-org/SDL_image☆16Mar 20, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Introductory Vulkan sample☆122Feb 8, 2021Updated 5 years ago
- Textual-based UI for programming the Audiofab Easy Spin effects pedal☆11Oct 13, 2025Updated 6 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A full Among us multiplayer main systems working using the Nakama Technology☆10Jul 12, 2021Updated 4 years ago
- Game Engine☆128Feb 19, 2019Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Apr 6, 2026Updated 3 weeks ago