☆29Jan 21, 2019Updated 7 years ago
Alternatives and similar repositories for Albedo
Users that are interested in Albedo are comparing it to the libraries listed below
Sorting:
- Realtime Vulkan path tracer from scratch kind of thing☆83Jul 11, 2022Updated 3 years ago
- Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.☆164Nov 14, 2024Updated last year
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26May 15, 2022Updated 3 years ago
- OpenGL Compute Shader based Path Tracer, following Peter Shirley's Raytracing in a Weekend☆12Feb 16, 2019Updated 7 years ago
- HLSL optimizing converter☆22Sep 8, 2018Updated 7 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Mar 4, 2021Updated 5 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Updated this week
- Vulkan samples☆19Oct 10, 2017Updated 8 years ago
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- C++ 3D Engine built with Vulkan☆22Updated this week
- ☆16Sep 14, 2020Updated 5 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- [Dump] 佐藤正彦 - 繁体字 簡体字 新字体☆10Jan 6, 2018Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- RSPL - High-Level Language for the N64's RSP☆19Oct 13, 2025Updated 5 months ago
- Visual Computing Library☆20Jan 14, 2026Updated 2 months ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- ☆12Oct 4, 2025Updated 5 months ago
- Master's semester project at EPFL: implement a depth map fusion algorithm for structured light.☆11Jan 13, 2017Updated 9 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Aug 29, 2016Updated 9 years ago
- Collection of debugger visualizers and filters Visual Studio☆23Jan 27, 2026Updated last month
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆26Aug 29, 2023Updated 2 years ago
- Voxelman 2.0 written with D and Vox☆20Aug 21, 2023Updated 2 years ago
- Study of differential geometry with Rust + WebGL☆16Jul 18, 2023Updated 2 years ago
- This repository is created on top of two repositories i.e., yolov7 face detection and yolov7 blurring object☆15Jan 21, 2023Updated 3 years ago
- Vector/matrix math and other basic utilities.☆30Dec 28, 2019Updated 6 years ago
- Open Game Engine Exchange☆91May 17, 2025Updated 10 months ago
- Graphics prototyping framework☆37Updated this week
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- Fork of https://github.com/libsdl-org/SDL_image☆16Mar 20, 2023Updated 2 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Game Engine☆129Feb 19, 2019Updated 7 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Mar 24, 2019Updated 6 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Updated this week
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago