Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
☆30Feb 23, 2022Updated 4 years ago
Alternatives and similar repositories for rayground
Users that are interested in rayground are comparing it to the libraries listed below
Sorting:
- C++11 header-only signals & slots library.☆13Oct 29, 2020Updated 5 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆21Sep 3, 2017Updated 8 years ago
- Simple GPU Occlusion for Lens Flares☆19Nov 28, 2019Updated 6 years ago
- A GPU Path tracer implementing VCM☆22Jan 5, 2017Updated 9 years ago
- source code for the website☆29Oct 11, 2025Updated 4 months ago
- An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI☆23Dec 30, 2020Updated 5 years ago
- Uni{corn|form} toolkit☆62Aug 23, 2025Updated 6 months ago
- Repo for smaller bits and pieces of code.☆29Sep 3, 2018Updated 7 years ago
- ☆15Sep 3, 2025Updated 6 months ago
- Adding ray traced ambient occlusion using Vulkan and OpenGL☆35Jan 17, 2024Updated 2 years ago
- ☆25Oct 6, 2015Updated 10 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆72Jul 21, 2020Updated 5 years ago
- Ray-triangle intersection performance tests in various languages☆35Dec 7, 2019Updated 6 years ago
- fast voronoi☆38Oct 15, 2023Updated 2 years ago
- Material for the Unity Standard Assets Car☆11Nov 25, 2018Updated 7 years ago
- Occlusion culling for Unity☆38Jan 2, 2020Updated 6 years ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Oct 21, 2020Updated 5 years ago
- Experimental cross-platform real-time rasterization renderer☆21Oct 6, 2025Updated 4 months ago
- Official implementation of a temporal pupil light response model proposed in the Scientific Reports article: "Deep learning-based pupil m…☆11Jan 6, 2023Updated 3 years ago
- Library for integrating Queue-it into an iOS app using web ui☆11Dec 19, 2025Updated 2 months ago
- PaintGL, a realtime PBR 3D painting web-app.☆17Jun 23, 2021Updated 4 years ago
- ☆20Updated this week
- iOS Color Picker☆11Jun 15, 2019Updated 6 years ago
- Mirror-based reflection for Objective-C☆10Jan 18, 2016Updated 10 years ago
- ☆11Feb 13, 2021Updated 5 years ago
- my own Minecraft shaderpack, from scratch☆13Feb 13, 2026Updated 2 weeks ago
- A MCP stdio toolpack for local LLMs☆20Oct 6, 2025Updated 4 months ago
- 📚 Step to step guide on how to migrate a WordPress website☆11Aug 16, 2017Updated 8 years ago
- A Pipeline Configuration that marries two great tools - Rez and Shotgun☆12Dec 3, 2018Updated 7 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- ☆10Nov 16, 2020Updated 5 years ago
- Demo of LoadLibrary function with C++ in Win32 API☆11Jul 12, 2023Updated 2 years ago
- Master Detail View with multiple View Controllers.☆14Jan 16, 2014Updated 12 years ago
- ☆12Mar 20, 2024Updated last year
- Game engine built on SkiaSharp. Used in Scribble Buddies!☆10Dec 8, 2022Updated 3 years ago
- Code for "Multi-scale Abstract Reasoning" paper☆10Oct 17, 2022Updated 3 years ago
- Making a chain-able request☆11May 20, 2021Updated 4 years ago
- Unity Shaders based on CatlikeCoding rendering tutorials from here: http://catlikecoding.com/unity/tutorials/rendering. Includes basic sh…☆13Dec 13, 2017Updated 8 years ago