A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
☆57Feb 23, 2022Updated 4 years ago
Alternatives and similar repositories for path-tracer
Users that are interested in path-tracer are comparing it to the libraries listed below
Sorting:
- OptiX Path Tracer☆92Mar 14, 2025Updated 11 months ago
- Powerful Path Tracing Engine For Realistic Rendering☆76Sep 15, 2023Updated 2 years ago
- Tile based pathtracer runs in OpenGL☆118Jul 9, 2020Updated 5 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- Physically based renderer with Path Tracing and Photon Mapping.☆375Mar 11, 2022Updated 3 years ago
- Modern OpenGL deferred rendering example☆39Sep 21, 2023Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- An implementation of the SSR algorithm in webgl2☆28Jan 3, 2020Updated 6 years ago
- An interactive OpenCL wavefront path tracer☆78Jun 4, 2024Updated last year
- cpu path tracer☆11Dec 27, 2022Updated 3 years ago
- My journey of developing a current-gen 3D game engine with Metal-cpp and Vulkan☆19Jan 3, 2026Updated 2 months ago
- A collection of OpenGL windowing basecodes☆24Nov 10, 2013Updated 12 years ago
- A simple physically-based path tracer☆25Sep 27, 2018Updated 7 years ago
- ☆13Aug 11, 2023Updated 2 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 4 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Splits a convex polygon by a plane☆17Jun 19, 2014Updated 11 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- Interactive pathtracing engine using the Vulkan API.☆63Feb 20, 2026Updated 2 weeks ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆13May 31, 2018Updated 7 years ago
- Lightweight CPU/GPU path tracer☆416Jun 24, 2020Updated 5 years ago
- A minimal implementation of Vulkan ray tracing.☆98Oct 7, 2024Updated last year
- A path tracer in 300 lines of C++☆338Jan 21, 2019Updated 7 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- A javascript & webgl voxel path tracer.☆55Feb 19, 2019Updated 7 years ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆144Feb 25, 2019Updated 7 years ago
- Graphics prototyping framework☆37Updated this week
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Dec 7, 2024Updated last year
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Mar 17, 2024Updated last year
- Automated svn2git mirror of the Open Dynamics Engine (a.k.a. ODE) - link goes to upstream.☆20Mar 6, 2013Updated 13 years ago
- Physically-based CPU and GPU ray-tracer☆374Feb 25, 2026Updated last week
- Open Source Ray Tracing Library☆129May 28, 2025Updated 9 months ago
- GPU Raytracer from scratch in C++/CUDA☆956Jul 21, 2022Updated 3 years ago
- 🦘 A jumping project powered by nCine☆16Jan 15, 2026Updated last month
- GPU Physically Based Renderer (CUDA Base) [2022]☆24Sep 29, 2023Updated 2 years ago
- Luna Rendering Engine☆23Jan 11, 2024Updated 2 years ago