cgerikj / binary-greedy-meshingLinks
☆236Updated 3 months ago
Alternatives and similar repositories for binary-greedy-meshing
Users that are interested in binary-greedy-meshing are comparing it to the libraries listed below
Sorting:
- ☆370Updated 7 months ago
- a voxel path-tracer☆175Updated last year
- ☆84Updated last week
- A high performance realtime CUDA voxel path tracer☆86Updated 4 months ago
- Voxel rendering experiments☆86Updated last week
- The Octo voxel game engine☆321Updated 8 months ago
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆456Updated this week
- Lum - 3D voxel game renderer☆47Updated 5 months ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆260Updated 2 weeks ago
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆224Updated 2 weeks ago
- The procedural generation voxel engine☆360Updated 2 weeks ago
- Custom voxel engine written in C++ and OpenGL☆78Updated 2 years ago
- A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox fu…☆396Updated this week
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆105Updated 11 months ago
- ☆303Updated last year
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆68Updated 5 months ago
- Interactively Modifying Compressed Sparse Voxel Representations☆139Updated last year
- Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.☆114Updated last year
- C++/OpenGL 4.6 voxel game engine.☆109Updated 6 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆315Updated 2 years ago
- A light-weight header only Entity Component system for C++☆97Updated last month
- A Minecraft clone demo (master thesis)☆246Updated last year
- Augmented Vertex Block Descent (AVBD) reference implementation☆476Updated 3 weeks ago
- A lightweight, bloat-free 3D game engine for fast development and rapid iteration☆158Updated 2 months ago
- ☆33Updated last week
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆292Updated this week
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆357Updated 3 years ago
- a simple galaxy renderer with Vulkan☆135Updated 8 months ago
- Public repository for all the game code for Seed of Andromeda.☆329Updated 4 years ago
- Performance testing sandbox for voxel graphics☆59Updated 6 years ago