Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
☆396Aug 6, 2021Updated 5 years ago
Alternatives and similar repositories for BinaryMeshFitting
Users that are interested in BinaryMeshFitting are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Isosurface extraction using largely undiscovered techniques.☆145Mar 7, 2018Updated 8 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆331Oct 23, 2016Updated 9 years ago
- Infinite world using MDC☆24Oct 17, 2016Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆170May 30, 2017Updated 9 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89May 30, 2017Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Complete source for my experimental voxel engine☆118Oct 9, 2017Updated 8 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆174Sep 27, 2016Updated 9 years ago
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- C++ SIMD Noise Library☆636Mar 20, 2021Updated 5 years ago
- Sparse Voxel Octree implementation☆32May 23, 2016Updated 10 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- ☆428Updated this week
- Dual Contoruing implemented in C++☆100Apr 9, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆58Aug 6, 2015Updated 11 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆72Jul 9, 2014Updated 12 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆300Jul 9, 2016Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 11 years ago
- Voxel Editor and Game in One☆46Nov 8, 2019Updated 6 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆31May 24, 2018Updated 8 years ago
- Pet project to learn compute shaders.☆42Nov 22, 2020Updated 5 years ago
- Transvoxel implementation in C# for XNA☆78Jul 16, 2019Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆67Sep 28, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 9 years ago
- experimental 3D voxel engine, uses different derivatives of dual contouring algorithm☆12Jun 13, 2018Updated 8 years ago
- Fast Point Overlap Test☆19Jun 17, 2018Updated 8 years ago
- Voxel engine written in rust and rendered with WGPU☆14Apr 21, 2025Updated last year
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆115Aug 15, 2015Updated 11 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 5 months ago
- A 3D modeling and rendering programming language utilizing SDFs.☆62Apr 25, 2026Updated 4 months ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 8 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆177Mar 11, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆184Aug 14, 2019Updated 7 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆11Feb 18, 2020Updated 6 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆285Jul 17, 2026Updated last month
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆62Aug 30, 2016Updated 9 years ago
- Real time sparse voxel octree renderer☆43Aug 22, 2023Updated 3 years ago
- Realtime DXT compressor and optimizer☆20Apr 9, 2015Updated 11 years ago
- worley noise☆38Oct 6, 2014Updated 11 years ago