Necsy / amberLinks
Abstract Image Generator
☆80Updated 3 months ago
Alternatives and similar repositories for amber
Users that are interested in amber are comparing it to the libraries listed below
Sorting:
- Blazingly fast Vulkan glTF Viewer☆75Updated this week
- Surfel Radiance Cascades Diffuse Global Illumination☆167Updated 3 months ago
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆173Updated this week
- ☆90Updated 2 months ago
- Voxel / ray tracing template for the blog posts.☆55Updated last year
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆281Updated last month
- Voxel rendering experiments☆83Updated 3 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆180Updated 5 months ago
- A fully featured desktop client for shadertoy☆100Updated this week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆220Updated this week
- A snapshot of our vulkan backend code☆290Updated 7 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆104Updated 10 months ago
- Real-time Direct3D 12 path tracer☆350Updated last month
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated 2 weeks ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆286Updated this week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week
- a voxel path-tracer☆173Updated last year
- Interactive ray tracer made with Vulkan compute shader.☆60Updated 3 years ago
- Physically based path tracer made in Vulkan.☆163Updated 4 months ago
- ☆27Updated 3 weeks ago
- Learning Vulkan from code samples - Tutorial series☆64Updated last year
- ☆132Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆98Updated 8 months ago
- Physically based renderer demo written using Vulkan.☆82Updated 7 months ago
- An experimental game engine.☆176Updated 3 months ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- ☆32Updated this week
- Demo project for the large scale game component with CBTs☆154Updated 9 months ago
- revisiting a known normal transformation in computer graphics☆318Updated 5 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆114Updated 3 weeks ago