Game engine for galactic sized game worlds.
☆34Oct 31, 2021Updated 4 years ago
Alternatives and similar repositories for dawn-engine
Users that are interested in dawn-engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆12Oct 14, 2020Updated 5 years ago
- Ecsact tools bundled into an installable SDK☆12Jul 13, 2026Updated 2 months ago
- A generic game loop implementation in C++☆11Nov 12, 2023Updated 2 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆19Dec 21, 2021Updated 4 years ago
- Development fork of Maratis editor and game engine☆13Mar 12, 2014Updated 12 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 9 years ago
- A c++ engine module for the godot engine. Contains lots of classes to help with world generation.☆12Jan 9, 2023Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆18Mar 10, 2021Updated 5 years ago
- Code for Extermination Shock☆16Jun 30, 2024Updated 2 years ago
- Bake build system. corto fork of SanderMertens/bake☆16May 23, 2019Updated 7 years ago
- Flow-based programming framework☆16Apr 9, 2018Updated 8 years ago
- Demo code for the talk Dependent Types in Haskell in Hong Kong Functional Programming meetup☆16Dec 13, 2018Updated 7 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆24Dec 21, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Graphics system agnostic game engine core☆20Oct 12, 2019Updated 7 years ago
- 2D quake-inspired game☆29Dec 15, 2023Updated 2 years ago
- using Data and Typeable to get a direct reflection system for free, when we're implementing a toy language in Haskell☆15Feb 21, 2020Updated 6 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- A view that allows iteration over a view, returning the index of each item along with each item☆13Jun 17, 2020Updated 6 years ago
- ENTT like implementation of ECS in C☆50Apr 7, 2024Updated 2 years ago
- ☆14Oct 1, 2026Updated last week
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- another c#-like property accessor for C++11 and above.☆16May 6, 2026Updated 5 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An attempt to automatically generate explosion sounds (for use in video games, for example) by filtering white noise or other sounds in a…☆21May 20, 2023Updated 3 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- Multiple Interacting Fluids Project☆15May 7, 2012Updated 14 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18May 3, 2015Updated 11 years ago
- std extensions library☆13Jul 23, 2017Updated 9 years ago
- ☆19Nov 9, 2019Updated 6 years ago
- C++ wrapper around libuv focused on making callback arg passing safer☆23Mar 4, 2024Updated 2 years ago
- glTF Spec for Cinder☆15Sep 1, 2017Updated 9 years ago
- Frankenstein Engine☆13Nov 12, 2019Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆12Oct 15, 2023Updated 2 years ago
- proc_macro based query DSL☆14Aug 29, 2026Updated last month
- The fastest culler ever☆42Jul 25, 2018Updated 8 years ago
- Foundation for building semantically meaningful themes over emacs☆14Jul 23, 2026Updated 2 months ago
- Automatically exported from code.google.com/p/judyarray☆21Jul 4, 2015Updated 11 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago