stephen-hqxu / superterrainplus
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
☆13Updated last year
Alternatives and similar repositories for superterrainplus:
Users that are interested in superterrainplus are comparing it to the libraries listed below
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Data tables used in the Transvoxel Algorithm☆54Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated last month
- FlyCube Demos☆13Updated 3 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆15Updated 6 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- ☆25Updated 5 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 4 years ago
- ☆41Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆42Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆21Updated last month
- virtual texture☆19Updated 4 years ago
- ☆21Updated 7 months ago
- A Vulkan rendergraph based renderer, with a node based editor.☆22Updated last year
- ☆15Updated last year
- OpenGL Renderer w/ FrameGraph☆82Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Simplified Nanite Implementation in MiniEngine☆16Updated 4 months ago
- An updated build of PEEL dedicated to PhysX☆97Updated 2 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year