stephen-hqxu / superterrainplusLinks
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
☆16Updated 2 years ago
Alternatives and similar repositories for superterrainplus
Users that are interested in superterrainplus are comparing it to the libraries listed below
Sorting:
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆59Updated 3 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.☆18Updated 7 years ago
- ☆41Updated 5 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Image Based Lighting using DirectX 12.☆40Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 8 months ago
- A flexible rendering engine for real-time graphics R&D☆26Updated this week
- ☆41Updated 9 years ago
- virtual texture☆20Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆28Updated 5 years ago
- Data tables used in the Transvoxel Algorithm☆68Updated last year
- ☆15Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 6 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Updated 6 years ago
- NVIDIA Direct3D SDK 11☆11Updated 6 years ago
- Lightweight 3D C++ OpenGL engine, with physics powered by XPBD☆17Updated last year