SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
☆18Apr 6, 2023Updated 3 years ago
Alternatives and similar repositories for superterrainplus
Users that are interested in superterrainplus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of the "A Constraint-based Formulation of Stable Neo-Hookean Materials" paper in UE5☆46Dec 21, 2021Updated 4 years ago
- cloud rendering by Carlos Jiménez de Parga☆12Dec 19, 2024Updated last year
- ☆14Jul 14, 2017Updated 9 years ago
- D&D 5e API client written in .NET Core with Blazor and GRPC☆10Jul 5, 2023Updated 3 years ago
- Flavour text and natural language generator☆13Sep 3, 2017Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Generate story plots based on Plotto☆22Aug 11, 2017Updated 8 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- An open source mod manager for Unity☆11Apr 21, 2019Updated 7 years ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆22Sep 7, 2015Updated 10 years ago
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Jun 12, 2026Updated last month
- Small DX12 render engine for educational purposes☆25Jun 25, 2024Updated 2 years ago
- A simple life simulation game developed in Unity, where the player can watch a group of entities move, grow, search, do pathfinding, eat,…☆13Dec 2, 2020Updated 5 years ago
- Unreal Engine 4 procedural voxel terrian (referred Transvoxel Algorithms)☆13Feb 17, 2022Updated 4 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Dec 1, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- X-Plane Multiplayer Library used by XSquawkBox and X-IvAp☆14Feb 2, 2014Updated 12 years ago
- Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.☆12Updated this week
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Fluid simulation☆17Jun 27, 2022Updated 4 years ago
- NPC AI framework for the popular Unity 3D game engine☆24Sep 9, 2019Updated 6 years ago
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7☆29Oct 31, 2020Updated 5 years ago
- ☆14Apr 16, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Procedural world generator (galaxies, systems, stars, planets)☆20Sep 27, 2024Updated last year
- ☆12Sep 7, 2017Updated 8 years ago
- ☆20Sep 20, 2016Updated 9 years ago
- 3D model Editor in DirectX☆16Mar 29, 2026Updated 3 months ago
- Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and chall…☆18Jul 29, 2015Updated 11 years ago
- A modern C++ (C++17) procedural generation tool based on @galaxykate's tracery☆17Dec 8, 2019Updated 6 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- Atmosphere shaders using BGFX☆39Jun 13, 2018Updated 8 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- Work in progress object cutting based on Nvidia Flex☆15May 17, 2021Updated 5 years ago
- Town growth simulator that creates road networks☆22Apr 26, 2021Updated 5 years ago
- ☆11Jun 13, 2022Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Feb 27, 2020Updated 6 years ago
- SGI - a scene graph inspector for OpenSceneGraph/osgEarth and Qt☆14Oct 15, 2023Updated 2 years ago
- glTF viewer/editor/exporter supporting conversion of meshes into interactive rigid body audio models☆32Updated this week