jadkhoury / ProceduralTerrain
☆17Updated 8 years ago
Alternatives and similar repositories for ProceduralTerrain
Users that are interested in ProceduralTerrain are comparing it to the libraries listed below
Sorting:
- GameEngine for BeefLang☆10Updated 4 years ago
- Core OpenGL samples and tests written in C++11.☆13Updated 8 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated 2 months ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Procedural world generation experiment☆24Updated 5 years ago
- ☆11Updated last year
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- Graph based GUI tool to automate system tasks☆23Updated 2 weeks ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- RavEngine sample programs☆35Updated last month
- A game engine. That breathes fire and awesomeness☆15Updated 5 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Space-game oriented rendering engine☆25Updated 3 months ago
- Paged Geometry is a component for rendering of dense vegetation☆24Updated 6 months ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Alien Engine is a Game Engine made by Víctor Segura Blanco and Oriol Capdevila Salinas, two studens from CITM University, Terrassa. Websi…☆16Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Visual shader editor for Lumix Engine☆12Updated 5 months ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Updated last year
- Ariyana is an open source and free WIP game engine.☆12Updated 6 years ago
- ☆12Updated 4 years ago