Razakhel / MidgardLinks
Terrain & landscape generator
☆14Updated last year
Alternatives and similar repositories for Midgard
Users that are interested in Midgard are comparing it to the libraries listed below
Sorting:
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- Space-game oriented rendering engine☆25Updated 7 months ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 3 months ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last week
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Game asset build pipeline tool.☆19Updated 12 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- demonstration of live reloading☆15Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- A rendering engine and physics simulator built from scratch with OpenGL and C++, featuring custom shaders and bounding volume hierarchy i…☆12Updated 9 months ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆42Updated last week
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A clean and lean reimagining of the C++ standard library☆13Updated last week
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- Graph based GUI tool to automate system tasks☆25Updated 4 months ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated last month
- C++20 highly parallel ECS implementation☆21Updated 5 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago