Razakhel / MidgardLinks
Terrain & landscape generator
☆14Updated last year
Alternatives and similar repositories for Midgard
Users that are interested in Midgard are comparing it to the libraries listed below
Sorting:
- A clean and lean reimagining of the C++ standard library☆13Updated 2 weeks ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆20Updated this week
- ☆17Updated 3 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Hardware accelerated voxel ray marching☆39Updated 5 years ago
- Game engine designed for handling galactic sized game worlds.☆33Updated 4 years ago
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Atmospheric simulations☆22Updated 2 years ago
- ☆11Updated last year
- A low-level cross platform GPU library☆20Updated 11 months ago
- Space-game oriented rendering engine☆25Updated 8 months ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Bounce is a 3D physics engine for games.☆38Updated 4 years ago
- ☆17Updated 8 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Updated last year
- 2D quake-inspired game☆28Updated last year
- Simpler ImGui Backend for VulkanHpp.☆36Updated 3 years ago
- A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and d…☆13Updated 6 months ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A procedural planet generator made in OpenGL 4.4☆17Updated 11 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Updated 5 years ago