Lin20 / ProjectIWLinks
Infinite world using MDC
☆19Updated 8 years ago
Alternatives and similar repositories for ProjectIW
Users that are interested in ProjectIW are comparing it to the libraries listed below
Sorting:
- Voxel Editor and Game in One☆45Updated 5 years ago
- A "simple" world simulator☆15Updated 7 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago
- Open-Source Voxel Editor☆24Updated 4 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not…☆9Updated 3 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- WebGL☆15Updated 8 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆32Updated 3 years ago
- bsf imgui plugin☆13Updated 5 years ago
- A procedural planet generator made in OpenGL 4.4☆17Updated 10 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 11 months ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 3 weeks ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- ENGINE..... vrooooommm☆35Updated last month
- procedural planets☆33Updated 6 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Simple radiosity engine written in C++ using Qt☆12Updated 12 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- SFML Sprite Batch☆14Updated last year