webgpu-native / webgpu-headersLinks
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
☆480Updated last week
Alternatives and similar repositories for webgpu-headers
Users that are interested in webgpu-headers are comparing it to the libraries listed below
Sorting:
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆465Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆417Updated last month
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆213Updated last month
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆376Updated last week
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 2 months ago
- Native WebGPU implementation based on wgpu-core☆1,106Updated 3 weeks ago
- Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new☆716Updated this week
- Learn to use WebGPU for native graphic applications in C++☆545Updated 3 weeks ago
- The accompanying code of the Learn WebGPU C++ programming guide☆156Updated 3 weeks ago
- GPU font rendering from vector outlines demonstration☆228Updated 3 years ago
- WebGPU cross-platform app with CMake/Emscripten☆153Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆424Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆534Updated 2 weeks ago
- An extension for the GLFW library for using WebGPU native.☆92Updated 4 months ago
- GPU Vector Text Rendering (WIP)☆189Updated 4 years ago
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆469Updated 2 weeks ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆86Updated 3 weeks ago
- Research shading language IR☆277Updated 2 weeks ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆796Updated last week
- OpenGL implementation of the MSDF algorithm☆297Updated 11 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆309Updated this week
- ANARI Software Development Kit (SDK)☆267Updated last month
- Embeddable physically based renderer☆463Updated last week
- Abstraction layer over Khronos Vulkan API☆322Updated last week
- Hardware Ray tracing extension for Chromium WebGPU☆285Updated 5 years ago
- C Compiler to SPIR-V☆471Updated 3 months ago
- Virtual machine for executing SPIR-V☆311Updated 11 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆376Updated 3 years ago
- Circle C++ shaders☆490Updated 3 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆591Updated 6 months ago