webgpu-native / webgpu-headersLinks
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
☆483Updated last week
Alternatives and similar repositories for webgpu-headers
Users that are interested in webgpu-headers are comparing it to the libraries listed below
Sorting:
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆467Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆426Updated last month
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆215Updated last month
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 3 months ago
- Native WebGPU implementation based on wgpu-core☆1,118Updated 2 weeks ago
- Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new☆736Updated this week
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆380Updated last week
- Learn to use WebGPU for native graphic applications in C++☆551Updated last month
- The accompanying code of the Learn WebGPU C++ programming guide☆156Updated last month
- GPU font rendering from vector outlines demonstration☆233Updated 3 years ago
- WebGPU cross-platform app with CMake/Emscripten☆164Updated last week
- An extension for the GLFW library for using WebGPU native.☆93Updated 5 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆431Updated last week
- C Compiler to SPIR-V☆472Updated 4 months ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆88Updated last month
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆474Updated last week
- GPU Vector Text Rendering (WIP)☆191Updated 4 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆536Updated 2 weeks ago
- Abstraction layer over Khronos Vulkan API☆328Updated this week
- OpenGL implementation of the MSDF algorithm☆299Updated last year
- Research shading language IR☆279Updated last week
- Single-header minimalistic pragmatic GPU font rendering library.☆372Updated 4 months ago
- Circle C++ shaders☆491Updated 3 years ago
- ANARI Software Development Kit (SDK)☆267Updated this week
- Virtual machine for executing SPIR-V☆308Updated 11 months ago
- Hardware Ray tracing extension for Chromium WebGPU☆286Updated 5 years ago
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Updated last year
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆376Updated 3 years ago
- Embeddable physically based renderer☆466Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆797Updated 2 weeks ago