webgpu-native / webgpu-headersLinks
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
☆493Updated last week
Alternatives and similar repositories for webgpu-headers
Users that are interested in webgpu-headers are comparing it to the libraries listed below
Sorting:
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆471Updated this week
- Native WebGPU implementation based on wgpu-core☆1,135Updated 2 weeks ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆430Updated 2 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆218Updated 2 months ago
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 4 months ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆387Updated 3 weeks ago
- Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new☆757Updated this week
- Learn to use WebGPU for native graphic applications in C++☆561Updated 2 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆158Updated 2 months ago
- GPU font rendering from vector outlines demonstration☆235Updated 3 years ago
- WebGPU cross-platform app with CMake/Emscripten☆169Updated 2 weeks ago
- Daxa is a convenient, simple and modern gpu abstraction built on vulkan☆478Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆436Updated last week
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 2 months ago
- An extension for the GLFW library for using WebGPU native.☆93Updated 5 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆536Updated last week
- Abstraction layer over Khronos Vulkan API☆330Updated 3 weeks ago
- OpenGL implementation of the MSDF algorithm☆301Updated last year
- C Compiler to SPIR-V☆473Updated 5 months ago
- Hardware Ray tracing extension for Chromium WebGPU☆288Updated 5 years ago
- Circle C++ shaders☆492Updated 3 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆336Updated this week
- Research shading language IR☆282Updated 2 weeks ago
- GPU Vector Text Rendering (WIP)☆191Updated 4 years ago
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Updated last year
- A snapshot of our vulkan backend code☆323Updated 11 months ago
- ANARI Software Development Kit (SDK)☆267Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆804Updated last month
- Single-header minimalistic pragmatic GPU font rendering library.☆374Updated 4 months ago
- Single-header dependency-free BVH construction and traversal library.☆1,028Updated last week