google / dawnLinks
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
☆890Updated this week
Alternatives and similar repositories for dawn
Users that are interested in dawn are comparing it to the libraries listed below
Sorting:
- Native WebGPU implementation based on wgpu-core☆1,196Updated last month
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆534Updated 2 weeks ago
- Learn to use WebGPU for native graphic applications in C++☆590Updated 3 weeks ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆491Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆452Updated 5 months ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆408Updated last week
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆241Updated 5 months ago
- Cross-platform C++ example for WebGPU and Dawn☆296Updated 6 months ago
- ☆1,748Updated 2 weeks ago
- WebGPU cross-platform app with CMake/Emscripten☆182Updated 2 months ago
- Vulkan Bootstrapping Iibrary☆1,137Updated this week
- Meta loader for Vulkan API☆1,735Updated this week
- Low-level C++ Rive runtime and renderer☆1,020Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆483Updated 3 weeks ago
- The accompanying code of the Learn WebGPU C++ programming guide☆162Updated 5 months ago
- Introductory guide to vulkan.☆1,233Updated 3 months ago
- Daxa is a convenient, simple and modern gpu api built on vulkan☆514Updated this week
- Single-header dependency-free BVH construction and traversal library.☆1,055Updated last week
- Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)☆592Updated last year
- vuk - A rendergraph-based abstraction for Vulkan☆553Updated this week
- GPU font rendering from vector outlines demonstration☆256Updated 3 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,265Updated last week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,357Updated this week
- An assortment of assets that demonstrate features and capabilities of the glTF format☆801Updated this week
- Single-file glTF 2.0 loader and writer written in C99☆1,814Updated this week
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆1,003Updated last year
- Fast O(1) offset allocator with minimal fragmentation☆1,010Updated last year
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,105Updated last week
- Math library using HLSL syntax with multiplatform SIMD support☆1,036Updated last month
- A fast C++23 3D game engine for modern devices, with wide platform support☆797Updated 6 months ago