KhronosGroup / SPIRV-Tools
☆1,102Updated this week
Alternatives and similar repositories for SPIRV-Tools:
Users that are interested in SPIRV-Tools are comparing it to the libraries listed below
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,119Updated this week
- Vulkan Validation Layers (VVL)☆798Updated this week
- Tools to aid in Vulkan development☆682Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,884Updated last week
- SPIRV-Headers☆281Updated this week
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆534Updated last week
- Meta loader for Vulkan API☆1,410Updated this week
- GLSL Shading Language Specification and Extensions☆356Updated last month
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆723Updated this week
- Vulkan Development Tools☆381Updated this week
- My personal Vulkan renderer☆1,633Updated this week
- Vulkan Loader☆525Updated this week
- Code repository for Vulkan Cookbook by Packt☆835Updated 2 years ago
- Vulkan best practice for mobile developers☆659Updated 5 months ago
- Easy to integrate Vulkan memory allocation library☆2,707Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆426Updated this week
- Vulkan header files and API registry☆859Updated this week
- **Deprecated repository** for Vulkan loader and validation layers☆411Updated 6 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,074Updated 10 months ago
- Vulkan Samples☆1,390Updated 3 years ago
- Easy to integrate memory allocation library for Direct3D 12☆778Updated last week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆503Updated this week
- OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry☆708Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆943Updated 10 months ago
- Anvil is a cross-platform framework for Vulkan☆597Updated 7 months ago
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆726Updated 3 months ago
- ☆867Updated 3 years ago
- Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date☆728Updated 3 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,001Updated 2 months ago
- Engineering specs for DirectX features.☆748Updated last month