Minimal application for wgpu on native platforms
☆11Dec 25, 2025Updated 2 months ago
Alternatives and similar repositories for minimal-wgpu-native
Users that are interested in minimal-wgpu-native are comparing it to the libraries listed below
Sorting:
- Easy to use bindings for the tracy client C API.☆21Aug 27, 2025Updated 6 months ago
- Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.☆30Nov 28, 2025Updated 3 months ago
- ☆37Oct 6, 2024Updated last year
- 🚀 A minimal WebGPU example written in C, compiled to WebAssembly (wasm). 🛠️ Ideal for experimenting and preparing for native developmen…☆69Jan 3, 2026Updated 2 months ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Apr 2, 2020Updated 5 years ago
- Minimal OpenGL extension loader☆20Oct 18, 2016Updated 9 years ago
- One header file library that implement missing transcendental math functions (cos, sin, acos, and more....) using 100% AVX/Neon instruct…☆33Nov 23, 2025Updated 3 months ago
- WAD to glTF converter☆27Mar 17, 2024Updated 2 years ago
- UE5 Plugin for generating, storing, and querying traversal segments data☆48Dec 15, 2025Updated 3 months ago
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆545Mar 9, 2026Updated last week
- A lightweight IPC mechanism☆13Mar 29, 2016Updated 9 years ago
- An incomplete arbitrary-precision integer arithmetic library☆14Feb 24, 2022Updated 4 years ago
- Dawn, WebGPU implementation, with CocoaPod & CMakeList☆13Dec 19, 2019Updated 6 years ago
- ☆29Apr 2, 2016Updated 9 years ago
- Big unsigned integers (128, 256, 384, 512 or more bits), big (signed) integers and big decimal numbers.☆12Mar 4, 2024Updated 2 years ago
- A simple and clean, glsl like, math (linear algebra) header only library for C.☆16Apr 20, 2023Updated 2 years ago
- Maciej's Toolbox☆67Feb 21, 2025Updated last year
- Glide2x capture and replay tools☆10Jan 1, 2019Updated 7 years ago
- FastAC - Amir Said's Arithmetic and Huffman coding library, example code, and documentation☆33Dec 9, 2025Updated 3 months ago
- IOKit (HID) gamepad / joystick library for mac OS (OSX)☆24Aug 9, 2016Updated 9 years ago
- WebGPU 3D Renderer☆64Apr 21, 2025Updated 11 months ago
- IPC provides flexible, efficient message passing between processes.☆32Sep 29, 2014Updated 11 years ago
- Physically based renderer demo in Android☆43Dec 7, 2014Updated 11 years ago
- WebAssembly Language based Operating System☆17Feb 12, 2023Updated 3 years ago
- A library for managing undo and redo commands☆16Nov 7, 2024Updated last year
- Lua FFI☆20Feb 4, 2024Updated 2 years ago
- 2D physics header-only library for videogames developed in C using raylib library.☆37Jun 6, 2022Updated 3 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Nov 22, 2013Updated 12 years ago
- Efficient implementation of a QuadTree data structure for spatial querying (e.g. collision detection)☆33Apr 10, 2020Updated 5 years ago
- Automatically Generate Language Bindings to C++ Programs With Clang's LibTooling☆15May 27, 2023Updated 2 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- Gothic 3 Animation Importer/Exporter for Blender☆15Jan 15, 2026Updated 2 months ago
- My collection of public domain single file libraries☆78May 22, 2020Updated 5 years ago
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Jul 8, 2024Updated last year
- A flat container abstraction for Rust☆16Nov 24, 2025Updated 3 months ago
- Automatic C bindings for Lua, using alien and ctypesgen-json☆16Mar 19, 2020Updated 6 years ago
- Broad-phase optimizations.☆11Feb 26, 2017Updated 9 years ago
- Game engine with geometry virtualization similar to UE5's Nanite☆11Dec 11, 2022Updated 3 years ago
- PhysFS fork with magic streams☆12Apr 4, 2019Updated 6 years ago