eliemichel / LearnWebGPU-Code
The accompanying code of the Learn WebGPU C++ programming guide
☆136Updated 2 weeks ago
Alternatives and similar repositories for LearnWebGPU-Code:
Users that are interested in LearnWebGPU-Code are comparing it to the libraries listed below
- An extension for the GLFW library for using WebGPU native.☆81Updated this week
- Distributions of WebGPU for native and web development, easy to integrate and interchangeable.☆180Updated this week
- Cross-platform C++ example for WebGPU and Dawn☆282Updated 6 months ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆359Updated last week
- WebGPU cross-platform app with CMake/Emscripten☆133Updated 2 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆260Updated this week
- The Tauray renderer☆121Updated last week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆186Updated this week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆169Updated last year
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆64Updated 4 months ago
- **NOT STABLE YET!** See README.☆434Updated last week
- ☆120Updated 5 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated last week
- Slang Render Hardware Interface☆57Updated this week
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆77Updated 4 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆366Updated 2 weeks ago
- Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten☆79Updated last week
- The Modern Vulkan Cookbook published by Packt☆178Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆199Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆250Updated last month
- Framework for Vulkan beginners, used in university education.☆74Updated last year
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated 3 months ago
- WebGPU rendering experiments☆110Updated last year
- Render graph management library.☆231Updated 2 months ago
- Blazingly fast Vulkan glTF Viewer☆69Updated this week
- Collection of meshlet generation algorithms☆103Updated last month
- Real-time Global Illumination with Vulkan Ray Tracing API☆97Updated 2 years ago
- Renderer agnostic frame graph library☆187Updated last year
- GPU font rendering from vector outlines demonstration☆177Updated 2 years ago