eliemichel / LearnWebGPU-CodeLinks
The accompanying code of the Learn WebGPU C++ programming guide
☆159Updated 3 months ago
Alternatives and similar repositories for LearnWebGPU-Code
Users that are interested in LearnWebGPU-Code are comparing it to the libraries listed below
Sorting:
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆438Updated 3 months ago
- An extension for the GLFW library for using WebGPU native.☆97Updated 7 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆233Updated 3 months ago
- WebGPU cross-platform app with CMake/Emscripten☆174Updated 3 weeks ago
- Cross-platform C++ example for WebGPU and Dawn☆293Updated 5 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆77Updated last year
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 3 months ago
- WebGPU rendering experiments☆114Updated 2 years ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆478Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆372Updated this week
- The Tauray renderer☆127Updated 8 months ago
- Learn to use WebGPU for native graphic applications in C++☆575Updated 3 months ago
- Vulkan triangle in ~380 lines of code☆130Updated this week
- Silhouette and toon shading post-processing with Vulkan☆96Updated 4 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Slang Render Hardware Interface☆141Updated last week
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆515Updated last week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆307Updated 2 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated 2 weeks ago
- ANARI Software Development Kit (SDK)☆278Updated last month
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆42Updated 6 months ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆76Updated 4 years ago
- Dawn Native WebGPU Examples☆28Updated this week
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆208Updated last week
- An extension for the SDL2 library for using WebGPU native.☆53Updated 8 months ago
- Framework for rapid OpenGL demos prototyping☆112Updated 2 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆278Updated this week
- Collection of meshlet generation algorithms☆120Updated last month
- Shading techniques and GLSL snippets☆227Updated last month
- Code accompanying the blog post on bvh construction.☆436Updated last year