eliemichel / LearnWebGPU-CodeLinks
The accompanying code of the Learn WebGPU C++ programming guide
☆154Updated last week
Alternatives and similar repositories for LearnWebGPU-Code
Users that are interested in LearnWebGPU-Code are comparing it to the libraries listed below
Sorting:
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆212Updated 2 weeks ago
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆411Updated 2 weeks ago
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 2 months ago
- An extension for the GLFW library for using WebGPU native.☆92Updated 3 months ago
- WebGPU cross-platform app with CMake/Emscripten☆153Updated 2 weeks ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆86Updated this week
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆74Updated 9 months ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆461Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆309Updated 2 weeks ago
- WebGPU rendering experiments☆114Updated last year
- Learn to use WebGPU for native graphic applications in C++☆540Updated last week
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆477Updated 2 months ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆78Updated 4 years ago
- The Tauray renderer☆125Updated 5 months ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆238Updated last week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆88Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆297Updated last month
- Slang Render Hardware Interface☆100Updated this week
- ANARI Software Development Kit (SDK)☆265Updated last week
- Framework for rapid OpenGL demos prototyping☆110Updated 9 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆190Updated 5 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆256Updated this week
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆38Updated 3 months ago
- Shading techniques and GLSL snippets☆226Updated last month
- Code accompanying the blog post on bvh construction.☆429Updated 11 months ago
- Dawn Native WebGPU Examples☆28Updated last month
- Vulkan physically based raytracer including denoising☆43Updated 2 years ago
- Silhouette and toon shading post-processing with Vulkan☆94Updated 3 weeks ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆376Updated this week