wang1262 / Voxel-based-Rendering-Links
CIS565 Final Project
☆13Updated 11 years ago
Alternatives and similar repositories for Voxel-based-Rendering-
Users that are interested in Voxel-based-Rendering- are comparing it to the libraries listed below
Sorting:
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆80Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆19Updated 9 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆26Updated 9 years ago
- ☆90Updated 13 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Mesh Decimation Tool☆95Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆74Updated 11 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- ☆30Updated 10 years ago
- ☆48Updated 9 years ago
- A C++ fluid simulator (SPH, OpenCL, GLSL, SSE, Fast Marching Cubes)☆20Updated 8 years ago